TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4503: Spikestuff's NES Mario Bros. in 07:06.98

Console: Nintendo Entertainment System
Game name: Mario Bros.
Game version: USA
ROM filename: Mario Bros. (World).nes
Branch:
Emulator: FCEUX 2.2.2
Movie length: 07:06.98
FrameCount: 25661
Re-record count: 22582
Author's real name: Adam Stamatakos
Author's nickname: Spikestuff
Submitter: Spikestuff
Submitted at: 2014-12-04 04:14:28
Text last edited at: 2014-12-09 15:35:47
Text last edited by: fsvgm777
Download: Download (6378 bytes)
Status: published
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Author's comments and explanations:
So this is the part where I re-explain everything.


(Link to video)

The Stuff

  • FCEUX 2.2.2
  • 2 Players
  • Hardest Difficulty
  • Luck Manipulation

Values

The only value I can give out is 002E.
This value is global between both versions and it tells you how much longer till an enemy spawns.
The enemy "Slipice" is not considered as an enemy so it doesn't display when that spawns.
Coins also don't appear on this.

18 Phases?

Yes...

That is the maximum before the game decides to loop on this version.

Explain the differences!

NO! Oh, wait.... I actually have to.
  • Ice Physic Phases (except for the "Test Your Skill" phases)
  • Over a period of time NTSC has more "Test Your Skill" phases compared to PAL
  • Momentum Jumps, as in you cannot switch your movement mid air like the other version
  • No icicles (yay)
  • START GLITCH OF AWESOMENESS~!

Frame Wait

See this.

You flipped an enemy!

Yup. Did it for a waiting thing, doesn't waste time.

No B Button

That's right. No B Button. This button wasn't on the Arcade and isn't part of this game.
B Button is a dead button.

Test Your Skill

I leave the best for last.
Phasing through floors everyone:

This is very effective and useful ONLY for these phases, they're useless everywhere else because you will lose time and you're also pausing the enemy from spawning in the level. It is only useful here as you can jump through the ground grab the coins and run.

Special Thanks

Master Nach - For allowing that both versions can be submitted due to their differences.
ScienenceFX - For literally making me pick this up due to his derpish TAS.
Nach: Compared to its counter part, there's some engine differences, a tiny enemy difference, and more importantly, a different set of enemy waves. Contrasting to other games where the differences between regional ports consist of a miniscule percentage of their play, seeing as how little this game offers, I find the differences here significant enough to differentiate between the regional ports and give each their own TAS.

Audience response was decent, with many finding the run entertaining. I too for its length judged it to be exciting enough for moons. Accepting as a new branch.

fsvgm777: Processing.


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