Submission #450: Ferret Warlord's NES Cheetahmen II in 02:24.63

Nintendo Entertainment System
baseline
FCEU 0.98.12
8678
60
1197
Unknown
Cheetahmen2(UNL).nes
Submitted by Ferret_Warlord on 12/3/2004 6:57:36 AM
Submission Comments
Cheetahmen II. Completed in 2:25 using FCEU. 8678 frames. 1197 undoes.
The game's still a piece of garbage.
Yep, that's right. Cheetahmen II is the worst game ever made. Poor design, inane presentation, and a glitch that prevents total completion. There was a good bit of megalonia behind it as well: The Cheetahmen were supposed to make kids say, "Teenage Mutant Ninja who?!" Thankfully, that never happened.
This run was done in the same spirit as Dan_'s Dark Castle run: bad game done fast. Both runs are around the same time as well.
So without further ado, let's get to the explanations, shall we?
Glitches:
-There are many, many glitches in this game. Unfortunately, not many of them are useful in a speed run and would only slow me down. The two I used are as follows:
--There are collision problems in this game. I'm not certain what triggers them (they seem to be connected to recent enemy deaths) but on several occasions I walk straight through an enemy without getting hit. This glitch doesn't seem to apply to the first level however.
--Hercules (and the ordinarily inaccessable Aries) can jump indefinately by jumping after attacking in midair. I use this on certain occassions.
--This game cannot be completed. Once the Ape Man is defeated (or if you let him wander off the screen), you are doomed to wander around the screen, doing glitch jump for the rest of eternity. Or at least until you've had it with this trash and pop in something more worthy for your NES, such as Ninja Gaiden. Because of this glitch, I only complete four of the six levels.
Damage:
-Damage is taken if dodging slows me down. I try to conserve as much health as possible on the boss stages because them damaging you damages them as well. The damage dealt by this seems inconsistent at best, but it speeds up the Ape Man battle incredibly.
Other:
-I aim to get as many points as possible, as long as it doesn't slow me down. I got a final score of 26700 in this run.
-Once you get familiar with how the game handles, it becomes apparent that the first level runs on a slightly different engine from the rest of the game. Speaks volumes about the programming, doesn't it?
-The three pauses I make in the first level are done for good reason. The first and third are done so I don't bump into the steps as I jump up them. The second, a few frames before the third, is to allow me to land on that block and prevent a silly looking "death from high places".
-A hack is available to access the last two levels. It is also possible to access them on a console by turning the system on and off. You have to be lucky, though.
-This game was never officially released. The cartridge manufacturer was sitting on a pile of these for a few years before he decided to sell them to some independent stores. The ROM was leaked soon after.
This was a really fun run to do. It was quick and simple to make, and I got to trash a trash game :). I also believe this game gets to be to first unlicensed game featured on this site, if published :P.
Last Edited by Ferret_Warlord on 12/4/2004 12:07 AM
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