Submission #452: Ferret_Warlord's NES Cheetahmen II in 02:22.95

Nintendo Entertainment System
baseline
(Submitted: Cheetahmen2(Unl).nes Unlicensed)
FCEU 0.98.12
8577
60
2232
Unknown
Submitted by Ferret_Warlord on 12/4/2004 3:29 AM
Submission Comments
I already introduced this movie and game at #450: Ferret_Warlord's NES Cheetahmen II in 02:24.63. This movie is virtually identical (the Apollo levels being identical) except for the following changes.
-I used an additional 1035 reloads to cut out 101 frames, about a second and two thirds. That's about 10 reloads per frame saved. The Ape Man easily ate up 700 reloads due to how imprecise and inconsistent this game is.
-I discovered that jumping and punching at the same time seems to cut two frames from the punching animation. Because of this, I redid levels 3 and 4, using this trick wherever possible.
-I can defeat the Ape Man in the same time while taking less damage. Taking this in mind, I barged through a couple of enemies in level 4 that I ordinarily would have punched. I also managed to dodge some others I didn't before. This results in a lower score of 25500, but with some time saved.
-I end the movie a little earlier. The viewer cannot interfere with the finishing time, just the final score. Time was saved there.
  • Takes damage to save time
  • Abuses errors in programming (not that hard to do, since this game is practically one big glitch)
  • Aims for fastest time
Enjoy. ;)

Bisqwit: Sorry, but I fail to see this movie entertaining. It falls to the "bad game choice" category.
Last Edited by adelikat on 6/14/2019 12:02 AM
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