Tool-assisted game movies
When human skills are just not enough

Submission #452: Ferret Warlord's NES Cheetahmen II in 02:22.95

Console: Nintendo Entertainment System
Game name: Cheetahmen II
Game version: Unlicensed
ROM filename: Cheetahmen2(Unl).nes
Emulator: (unknown)
Movie length: 02:22.95
FrameCount: 8577
Re-record count: 2232
Author's real name:
Author's nickname: Ferret Warlord
Submitter: Ferret Warlord
Submitted at: 2004-12-04 03:29:49
Text last edited at: 2019-06-14 00:02:22
Text last edited by: adelikat
Download: Download (2513 bytes)
Status: decision: rejected
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Author's comments and explanations:
I already introduced this movie and game at #450: Ferret Warlord's NES Cheetahmen II in 02:24.63. This movie is virtually identical (the Apollo levels being identical) except for the following changes.

-I used an additional 1035 reloads to cut out 101 frames, about a second and two thirds. That's about 10 reloads per frame saved. The Ape Man easily ate up 700 reloads due to how imprecise and inconsistent this game is.
-I discovered that jumping and punching at the same time seems to cut two frames from the punching animation. Because of this, I redid levels 3 and 4, using this trick wherever possible.
-I can defeat the Ape Man in the same time while taking less damage. Taking this in mind, I barged through a couple of enemies in level 4 that I ordinarily would have punched. I also managed to dodge some others I didn't before. This results in a lower score of 25500, but with some time saved.
-I end the movie a little earlier. The viewer cannot interfere with the finishing time, just the final score. Time was saved there.

Enjoy. ;)

Bisqwit: Sorry, but I fail to see this movie entertaining. It falls to the "bad game choice" category.

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