Tool-assisted game movies
When human skills are just not enough

Submission #453: Acmlm's NES Dragon Warrior in 19:31.13

Console: Nintendo Entertainment System
Game name: Dragon Warrior
Game version: USA PRG1
ROM filename: Dragon Warrior (U) (PRG1).nes
Emulator: (unknown)
Movie length: 19:31.13
FrameCount: 70268
Re-record count: 2872
Author's real name: Jean-Fran├žois Lapointe
Author's nickname: Acmlm
Submitter: Acmlm
Submitted at: 2004-12-04 07:04:13
Text last edited at: 2004-12-05 11:30:55
Text last edited by: Bisqwit
Download: Download (4253 bytes)
Status: published
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Author's comments and explanations:

About a week later, here comes another run, with an even bigger improvement!

Here's what changed:

That added about 1 minute, but allowed to do this: So it ended up 4:32 shorter.

The character's stats aren't random, but determined only by the name. Using "!" gave me the best overall stats (mostly higher strength and agility), saving a few turns in some fights ... having a short name to scroll through only took away a small fraction of that saved time.

Using Hurt against the Dragonlord only has a 1/16 chance to work, 1/8 chance to do max damage (12), and all monsters have a 1/3 chance to wake up (which must be avoided). That made the odds quite low and resulted in some 3 second waits and non constant damage (10-12), but that was the best I could get. I actually went as far as figuring out the game's randomization and how it determined things so that I could make a program that simulates it and shows the results for each frame, allowing me to plan the whole fight in advance and saving a lot of re-records and trouble.

Bisqwit: processing...

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