Submission #4553: AmaizumiUni's NES Cosmo Police: Galivan "game end glitch" in 03:20.10

Nintendo Entertainment System
game end glitch
FCEUX 2.2.2
12026
60.0988138974405
608
Unknown
Cosmo Police - Galivan (J).nes
Submitted by AmaizumiUni on 1/17/2015 6:43:32 PM
Submission Comments

Game objectives

  • Allow Left+Right / Up+Down

Game-end glitch description

The glitch is performed in the "Area 1-1" portion of the 1st stage, during the transition off of the first elevator. While on the elevator, Down+A is held as you transition back up again from the bottom screen (RAM address: 0x200 to 0x00EC), causing your character to fall out-of-bounds into a glitched area of the map. Entering and landing in this area causes the game to execute the ending.

Game system

Metroid and Castlevania 2 type

  • In order to go to the "Area 1-1", the computer must be destroyed.
  • GP: Collecting 8 of them allows you to wear armor that cuts damage in half 8 times.
  • Hyper Ray is needed to open the red gate. One use costs 5 CP, and it must be used 3 times to open the gate.
  • Star Crystal is needed to make the hidden elevator to the alien world appear. One use costs 10 CP.
  • Furthermore, if you use the same bug on this elevator (instead of the one in the TAS), you can move around on the "map" below screen 1.

Real Hard glitch Video

  • The included video link is an added analysis of the glitch (still in Japanese), further explaining that it appears to be caused by the game interpreting map data as instruction to go directly to the ending.

feos: Updating the movie, Judging...
feos: Accepting to Moons.
fsvgm777: Processing.
Last Edited by adelikat on 10/12/2023 5:31 PM
Page History Latest diff List referrers