TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4590: Randil & MESHUGGAH 's NES Rush'n Attack in 09:35.63

Console: Nintendo Entertainment System
Game name: Rush'n Attack
Game version: USA
ROM filename: Rush'n Attack (U).nes
Branch:
Emulator: FCEUX 2.2.2
Movie length: 09:35.63
FrameCount: 34595
Re-record count: 11058
Author's real name: Johan Södling & Oliver H.
Author's nickname: Randil & MESHUGGAH
Submitter: Randil
Submitted at: 2015-02-19 09:55:06
Text last edited at: 2015-03-02 20:02:05
Text last edited by: Guga
Download: Download (7371 bytes)
Status: published
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Author's comments and explanations:
This is a 16 frame improvement to the published TAS of this game. See the author's comments for that TAS for some details into the physics of the game.

MESHUGGAH's comments

I watched Randil's previously published TAS to see if it's possible to improve either the end of level fights or reduce the position sacrifices in 2 levels. It was already perfect but I found you can reach the rocket launcher fairly earlier by jumping from proning.

The only place where this saves time is the final level's final rocket launcher because the spawn time of the enemies are timed and unmanipulatable.

I've asked Randil to submit this run and listing me as a co-author, this is the result.

See you until my next TAS =)

Randil's comments

I don't have that much to say here since I didn't really have a hand in this submission other than submitting it. I will say though than I'm glad that other TASers have the same taste in games that I have :) I think this submission goes to show that it's hard to squeeze out frames from this TAS. I hope you like it!

I'm also happily surprised by the amount of submissions with my name on we've had recently considering that I haven't lifted a finger in terms of TASing in at least a year. :)


turska: Replaced movie file.
Tompa: Claimed for judging!

Tompa: Not much has been said, not much to be said. Accepted as an improvement to the published run!

Guga: Processing...


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