Tool-assisted game movies
When human skills are just not enough

Submission #461: BoltR's NES Ninja Gaiden in 11:18.62

Console: Nintendo Entertainment System
Game name: Ninja Gaiden
Game version: USA
ROM filename: Ninja Gaiden (U).nes
Emulator: (unknown)
Movie length: 11:18.62
FrameCount: 40717
Re-record count: 4127
Author's real name: Dan C.
Author's nickname: BoltR
Submitter: BoltR
Submitted at: 2004-12-08 06:14:49
Text last edited at: 2004-12-11 05:05:05
Text last edited by: Bisqwit
Download: Download (3005 bytes)
Status: published
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Author's comments and explanations:
Here is my second version of Ninja Gaiden using FCEU. This version is a total 100 frames faster then my first version! This game is the first in a series of three games about a ninja named Ryu. The game follows Ryu's adventure as he sets out to avenge his father, who was killed by an unknown ninja. My main goal with this movie was to make this difficult game seem as easy as possible. I planned to acheive this by making my way though the game as quickly as possible, without ever slowing down. This however, is more difficult than it sounds; the developers of the game put enemies in locations where under normal circumstances would get in your way, and likely knock you down a pit. Infact, the developers went through such lengths to make this happen that some monsters in the later levels have been programmed to wait for you to get close enough before moving in to hit you down a hole!

Some things that you may notice about the run:

Abuses programming errors to save time:

Manipulates Luck:

Takes damage to save time:

Gets only the necessary items, and kills only the necessary enemies:

Other notes:

Bisqwit: Encoding... Done.

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