Tool-assisted game movies
When human skills are just not enough

Submission #4652: GoddessMaria's GBA Sonic Advance "Knuckles, No Ultraspindash" in 13:15.04

Console: Game Boy Advance
Game name: Sonic Advance
Game version: USA
ROM filename: 0290 - Sonic Advance (U)(Lord Moyne).gba
Branch: Knuckles, No Ultraspindash
Emulator: VBA-rr v22
Movie length: 13:15.04
FrameCount: 47486
Re-record count: 16650
Author's real name: M.O (満)
Author's nickname: GoddessMaria
Submitter: GoddessMaria
Submitted at: 2015-04-10 01:58:28
Text last edited at: 2015-05-04 09:17:35
Text last edited by: Spikestuff
Download: Download (3982 bytes)
Status: published
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Author's comments and explanations:


Game objectives

  • Emulator used: VBA-rr v22
  • Uses an optimal character
  • Aims for In-game time instead of Real-time
  • Takes damage to save time
  • Abuses programming errors in the game
  • Uses the hardest difficulty
  • Does not use Ultra-Spindashes


This is yet another Sonic Advance run and yes, it is with Knuckles again! This is a 2193 frame improvement over the previous run. While it doesn't make use of the Ultra Dash, it also uses its fair share of glitches that gives Knuckles a pretty good chance at beating the game in record time.

Stage by stage comments

Neo Green Hill 1 - 0:21:22

Not much to say about this level aside from optimized original strat.

Neo Green Hill 2 - 0:37:18

Similar strat as previous run, but more optimized.

Secret Base 1 - 0:32:50

Everything is almost exactly the same except for a few little things which helped me gain time.

Secret Base 2 - 0:55:50

A major route change was use here as I abused the OoB glitch to break the solidarity of the level and got there over 2 seconds faster.

Casino Paradise 1 - 0:24:07

Same as previous run except with a few tweaks. A glitch similar to the "Sonic, No Ultraspindash" TAS by Mukki is used near the end of the level.

Casino Paradise 2 - 0:39:30

Not as much changes in this level... just better optimization.

Ice Mountain 1 - 0:38:32

A route change as made here as well which saved me over 5 seconds of time over the previous run.

Ice Mountain 2 - 0:52:68

Similar route as the current run, but more optimized. A shortcut was used which made the glider useless.

Angel Island 1 - 0:25:23

Here, I used the OoB glitch here again, but changed the route to avoid death and gain more time in the process.

Angel Island 2 - 0:52:40

Not much special here.

Egg Rocket 1 - (displayed as 3:4:53 in game)

Ohh Egg Rocket, how I still and forever will hate you so! This run made use of a glitch that pushes Knuckles through the floor and causes the level to lose solidarity. Thus making it possible to complete it in one go. A route change was made here as well, which made it possible to complete it even faster than the previous run.

Cosmic Angel 2 - 0:51:52

Mostly optimization over the previous run.

Final Zone - 0:43:80

Final Boss is STILL a pain...

Other comments

Major Thanks to:

Mukki - For your help and your lua script. :)

Grincevent - Being a great friend and provided support. <3

Tompa: Judging will happen!

GoddessMaria15: Updated with a 146-frame improvement.

Tompa: A nice improvement to an already nice run. Accepted as an improvement of the current run!

Spikestuff: Publishing.

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