Tool-assisted game movies
When human skills are just not enough

Submission #473: Zerstorung's NES Super Turrican in 12:01.65

Console: Nintendo Entertainment System
Game name: Super Turrican
Game version:
ROM filename: Super Turrican (E).nes
Emulator: (unknown)
Movie length: 12:01.65
FrameCount: 43299
Re-record count: 707
Author's real name: Justin Kvithyll
Author's nickname: Zerstorung
Submitter: Zerstorung
Submitted at: 2004-12-17 04:32:28
Text last edited at: 2004-12-17 22:25:46
Text last edited by: Zerstorung
Download: Download (6191 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Played using Famtasia, No warps or passwords used Played on Difficulty Level 2 (the default, of 4)

I am not sure if this is a glitch or a feature, but you can jump immediately after leaving ball form, whether you're on the ground or not. After the first boss, there is a graphical glitch that I'm not sure how to reproduce, but it in no way affects the time.

There is a glitch that warps you to the top of platforms in level 3-1 when you are close enough to the bottom of them.

This is a basic speed run. Damage is taken to save time, no deaths.

Super Turrican was definately an interesting find for me. It plays very similarly to Metroid, but uses a weapon system similar to that of the older Contra games, and you have infinite ammo. Also, the exploration element is limited to the majority of the levels consisting of one or two paths that continue through the game, while the rest simply are dead ends, with no way of knowing which way is correct other than to memorize it.

This mazelike design made this game horribly frustrating my first few times through, until I got the levels mapped out. Even with the levels memorized, the jumps require to complete the game are very repetitive and frustrating. The run is not perfect, but Super Turrican is very difficult to do speed runs on.

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