Tool-assisted game movies
When human skills are just not enough

Submission #474: Zerstorung's NES Super Turrican in 11:21.05

Console: Nintendo Entertainment System
Game name: Super Turrican
Game version: PAL
ROM filename: Super Turrican (E)
Emulator: (unknown)
Movie length: 11:21.05
FrameCount: 40863
Re-record count: 876
Author's real name: Justin Kvithyll
Author's nickname: Zerstorung
Submitter: Zerstorung
Submitted at: 2004-12-17 22:37:03
Text last edited at: 2005-01-01 11:22:14
Text last edited by: Zerstorung
Download: Download (6412 bytes)
Status: decision: cancelled
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Author's comments and explanations:

The only difference between difficulty settings is the amount of damage enemies, including bosses, take. I felt the boss fights took unnecessarily long as is, so I felt the default difficult would be sufficient (as well as the fact that the previous submission used the same setting)

Super Turrican was definately an interesting find for me. It plays very similarly to Metroid, but uses a weapon system similar to that of the older Contra games, and you have infinite ammo. Also, the exploration element is limited to the majority of the levels consisting of one or two paths that continue through the game, while the rest simply are dead ends, with no way of knowing which way is correct other than to memorize it.

This mazelike design made this game horribly frustrating my first few times through, until I got the levels mapped out. Even with the levels memorized, the jumps require to complete the game are very repetitive. The run is not perfect, but Super Turrican is very difficult to do speed runs on in my opinion.

The previous video for this game was done very slowly. Hesitating at most jumps, and killing enemies to save health (even though the author takes damage elsewhere, and has much health leftover at the end) whereas I just blow straight through them. The author also took much longer on bosses. In addition, I also received a higher overall score than the previous video's author.

This is an update from a previous submission that hasn't been accepted yet. The final boss fight has been made much quicker and interesting thanks to a bit of luck manipulation.

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