Tool-assisted game movies
When human skills are just not enough

Submission #4871: Lars_Hendrick's PSX Street Fighter - The Movie "Playaround" in 28:14.99

Console: Sony PlayStation
Game name: Street Fighter - The Movie
Game version: USA
ROM filename: Street Fighter - The Movie [NTSC-U] [SLUS-00041].cue
Branch: Playaround
Emulator: BizHawk 1.11.1
Movie length: 28:14.99
FrameCount: 100501
Re-record count: 3148
Author's real name: Justus
Author's nickname: Lars_Hendrick
Submitter: Lars_Hendrick
Submitted at: 2015-10-04 21:30:57
Text last edited at: 2015-10-07 22:11:42
Text last edited by: Samsara
Download: Download (90391 bytes)
Status: decision: rejected
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Author's comments and explanations:
Street Fighter: The Movie: The Game: For Home Consoles: For TASVideos


In short, this is a perfect run which makes use of the games odd juggle system and wonky physics engine to create some hard hitting combos and some interesting carries. The main move used in is the air roundhouse tatsumaki, as it can hit up to 3 times (the juggle limit) and can be used to carry an opponent all over the place.

Game objectives

  • Emulator used: BizHawk 1.11.1
  • Complete Trial Mode
  • Perfect Game


A fairly simple, but very time consuming TAS. The most difficult part was making sure I didn't get wrist cramps. That and dealing with random AI. That through me off a few times. Aside from that, I had a lot of fun making this one, as Akuma is completely broken, as he was in the older titles. One of the funner things about this game, though, is that you have an unlimited number of EX moves once your meter is full (which is broken beyond belief). I don't use it much outside of juggles and finishers, but it opens up a whole new layer of possibilities. I may make a Shin Akuma TAS of this game down the line, as he has unlimited juggle potential.

(Link to video)
Suggested screenshot: http://puu.sh/kyDDu/1a9fb256ae.png

Samsara: Judging.

Samsara: Welcome to the site!

This run appears to have been played live, either at a slow speed or in real time. Menuing is noticeably slow (and was proven so), and there are a lot of blocked/whiffed attacks. For your future TASes, I highly recommend reading through these pages, following the advice in the submission thread, and especially checking out the rest of the forums. Study some of the other fighting game runs we have on the site, see what they do right, then come back and give this game another shot with frame advance and careful AI manipulation. Best of luck to you should you decide to do that, and I'm sure a number of other users (myself included) hope you do!

As for now, though, I have to reject this submission for suboptimality and poor viewer feedback.

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