Tool-assisted game movies
When human skills are just not enough

Submission #4899: Lars_Hendrick's Arcade Street Fighter III: New Generation "Playaround" in 09:39.38

Console: Arcade
Game name: Street Fighter III: New Generation
Game version: any v1.0
ROM filename: sfiiin
Branch: Playaround
Emulator: FBA
Movie length: 09:39.38
FrameCount: 34763
Re-record count: 1266
Author's real name: Justus
Author's nickname: Lars_Hendrick
Submitter: Lars_Hendrick
Submitted at: 2015-11-01 22:53:35
Text last edited at: 2015-11-05 08:08:02
Text last edited by: Samsara
Download: Download (15442 bytes)
Status: decision: rejected
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Author's comments and explanations:
Dudley beats up everybody and corrupts the colors of the VS screen when character portraits show up.

A much improved TAS on my previous works, this time focusing more diverse combos and juggles rather than abusing AI. Also tried my first 2-Player fight, which was hard to make but satisfying in the end.

(Link to video)

Samsara: Judging.

Samsara: Much like your previous submission, this run needs a lot of work before it's suitable for the site. Your input still looks like it was done in real time and it's clear you didn't re-record as much as you should have. That's not judging from the re-record count, that's judging from the sloppy execution of the run itself.

As I said, I feel as though the general reaction in the thread was a bit harsh, but they all bring up very good points: You need to watch the other playarounds on the site and see what makes them entertaining, and I don't just mean skim through them and immediately try to copy them. I mean you have to study them. Or at least copy them much more closely next time. TASing a fighting game playaround takes a lot of skill, effort, and patience. You need to understand the game, you need to put the work in to make sure it looks like a proper TAS, and you need the patience to sit there ironing out every single little mistake, whether it be a blocked punch or a whiffed kick. These TASes need to be absolutely flawless. Hell, all TASes need to be absolutely flawless. We may be harsh now, but it is more deservedly so this time around. Had this not been your second submission displaying numerous flaws, I feel we would be a lot kinder, especially if it seemed like you were listening to our suggestions... But I don't think you were.

Just to reiterate: At the very least, please use frame advance for your input. As a Judge, I shouldn't know that I'm going to reject a movie within the first 5 seconds, but I looked at the initial menuing and immediately thought "Yeah, that's absolutely suboptimal". Alongside that, use re-records much more liberally. We shouldn't be seeing missed or blocked attacks at all, let alone as frequently as they're happening in your submissions. The most useful, important thing you could do though is get involved with our community. Post more on the forums, upload some WIPs to Userfiles and share them with people, get audience feedback before making these submissions. Should you submit another low-quality, no-effort run like this, then we may revoke your submission privileges until you can prove to us that you're capable of making something worth publishing.

We don't mean to discourage you from making TASes in general, only terrible ones. We're an entire community made up of experts and newcomers alike, people who have been TASing for literally a decade and people who just picked up an emulator within the last month and started trying their hand at this hobby. There is absolutely someone out there who can help if you just ask, possibly multiple people depending on the game. And even if there isn't, someone will step up eventually. All we want is something entertaining, something worth watching, something where it's clear that great efforts were made into making the audience love what they see. You just need to take the time to make that.

I'm rejecting this run. Best of luck to you in your future endeavors.

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