Tool-assisted game movies
When human skills are just not enough

Submission #4906: Lars_Hendrick's Arcade Street Fighter III - 2nd Impact "Superplay" in 15:55.0

Console: Arcade
Game name: Street Fighter III - 2nd Impact
Game version: JPN
ROM filename: sfiii2j
Branch: Superplay
Emulator: FBA
Movie length: 15:55.0
FrameCount: 57300
Re-record count: 1813
Author's real name: Justus
Author's nickname: Lars_Hendrick
Submitter: Lars_Hendrick
Submitted at: 2015-11-12 17:23:04
Text last edited at: 2015-11-12 17:55:28
Text last edited by: Samsara
Download: Download (16766 bytes)
Status: decision: cancelled
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
After a lot of feedback from both submitted and non-submitted TAS', I decided to make a TAS with the encouragement of other users.

In short: Hugo claps everyone to death, finds infinite combos and defeats his evil cream flavored doppelganger. He also kills Gouki more than usual.

Fun note: I discovered a soft lock! When fighting Gouki, kill him on the second round, and press any 4 buttons on all 3 frames before the PERFECT would flash. The timer freezes, noone can move and a second player can no longer join the game. It essentially turns your arcade cabinet into a jukebox.

(Link to video)

Samsara: Okay.

Samsara: I suppose this is a little early, but it didn't take me too long to come to my decision.

This is, coincidentally, your Third Strike in a short amount of time. While this run is a step forward from your previous offenses, it's still clear that you need to put in a lot more effort. Most of the matches were the exact same thing over and over again: Combo opponent into corner, juggle them with claps, end with a super. That's not the most entertaining thing in the world. It could, technically, be a decent speed strategy, but you weren't aiming for speed, with all of the parrying/blocking and the long, unbroken combos and juggling opponents after death. So it fails to be a playaround and it fails to be a speedrun. In the future, spend longer than a day on your TASes, don't just knock out one after another and hope that people will eventually warm up to them. You have re-records: Use them! There's at least one moment per minute that just feels like you worked with the first thing you got rather than even attempt to get anything different: The biggest offender was the Hugo mirror match that completely broke near the last hit. Why?

Your submission privileges have been revoked until you can prove to us that you can make publication-quality TASes. Please post your WIPs to the forums and work harder to improve yourself. This may be a step forward from the last two submissions, but that step forward is still a long way behind something we'd publish. Good luck.

Similar submissions (by title and categories where applicable):