Tool-assisted game movies
When human skills are just not enough

Submission #4914: thelegendarymudkip's NES Darkman in 09:24.47

Console: Nintendo Entertainment System
Game name: Darkman
Game version: USA
ROM filename: Darkman (USA).nes
Emulator: FCEUX 2.2.2
Movie length: 09:24.47
FrameCount: 33924
Re-record count: 46223
Author's real name:
Author's nickname: thelegendarymudkip
Submitter: thelegendarymudkip
Submitted at: 2015-11-20 23:23:26
Text last edited at: 2015-12-04 14:43:49
Text last edited by: Spikestuff
Download: Download (5207 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
This is an improvement of 158 frames (2.63 seconds) over the currently published movie.

Temporary Encode:

(Link to video)

Emulator: FCEUX 2.2.2, Old PPU.

Goal: Any%

New Tricks

Misdirected Knockback

  • When an enemy is hit by the player's bullet, the enemy is knocked back in the direction the player is facing on the frame the enemy is hit, rather than the frame the bullet is shot.

Level by Level Comparison

Stage 3-2 - 96 frames saved

Misdirected knockback is used on the boss, bringing the boss closer. This means bullets take less long to hit the boss, and so the next one can be fired sooner. Taking damage from a bullet is faster than jumping over it when the boss is near enough.

Stage 4-2 - 1 frame lost

The frame is lost due to random lag in the transition from the previous stage. I couldn't find any way around it.

Stage 5-4 - 63 frames saved

An extra falling platform is skipped by a different jumping pattern. This saves time as they reset your speed to 0. A bullet was fired during a necessary waiting section to hit the boss without stopping. Misdirected knockback stopped the boss from slowing down the player as the player jumped over the boss.

Special Thanks to:

HoZKiNZPooP: for bringing the misdirected knockback glitch to my attention.

TehSeven: for moral support and reminding me about the TAS (*cough*)

Tompa: Judging.
Tompa: Frames were saved, people were happy, the run was accepted, the Moon was bright that day.

Guga: Processing...

feos: Guga is still sitting on claimed publications for undefined amount of time, way longer that they would actually take to encode and upload. Since it's been a habit (can't recall when exactly that started), this submission is being passed over to another publisher, and if Guga takes more than a week to publish one of his future claimed runs, I'll have to revoke his publication ability. This was also sent to him via forum PM.

Spikestuff: Meow.

Similar submissions (by title and categories where applicable):