TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #491: Zerstorung's NES Super Turrican in 10:21.82

Console: Nintendo Entertainment System
Game name: Super Turrican
Game version: PAL
ROM filename: Super Turrican (E).nes
Branch:
Emulator: (unknown)
Movie length: 10:21.82
FrameCount: 37309
Re-record count: 2004
Author's real name: Justin Kvithyll
Author's nickname: Zerstorung
Submitter: Zerstorung
Submitted at: 2005-01-01 11:17:25
Text last edited at: 2005-01-02 06:03:56
Text last edited by: Zerstorung
Download: Download (5497 bytes)
Status: published
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Author's comments and explanations:

The only difference between difficulty settings is the amount of damage enemies, including bosses, take. I felt the boss fights took unnecessarily long as is, so I felt the default difficult would be sufficient (as well as the fact that the previous submission used the same setting)

I am not sure if this is a glitch or a feature, but you can jump immediately after leaving ball form, whether you're on the ground or not. After the first boss, there is a graphical glitch that I'm not sure how to reproduce, but it in no way affects the time.

There is a glitch that warps you to the top of platforms in level 3-1 when you are close enough to the bottom of them.

Super Turrican was definately an interesting find for me. It plays very similarly to Metroid, but uses a weapon system similar to that of the older Contra games, and you have infinite ammo. Also, the exploration element is limited to the majority of the levels consisting of one or two paths that continue through the game, while the rest simply are dead ends, with no way of knowing which way is correct other than to memorize it.

This mazelike design made this game horribly frustrating my first few times through, until I got the levels mapped out. Even with the levels memorized, the jumps require to complete the game are very repetitive. The run is not perfect, but Super Turrican is very difficult to do speed runs on in my opinion.

The previous video for this game was done very slowly. Hesitating at most jumps, and killing enemies to save health (even though the author takes damage elsewhere, and has much health leftover at the end) whereas I just blow straight through them. The author also took much longer on bosses. In addition, I also received a higher overall score than the previous video's author.

This is an update of an update of a previous submission. Much faster and more efficient. This one cuts 59 seconds off of my own previous time.


Bisqwit: Thanks. Processing.


Zerstorung: For some reason, the audio in the .avi plays slightly ahead of the video. It really doesn't affect the gameplay, but it is noticable after it starts adding up.

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