Tool-assisted game movies
When human skills are just not enough

Submission #4931: jaysmad's PCE Liquid Kids "warps" in 08:21.2

Console: TurboGrafx 16
Game name: Liquid Kids
Game version: JPN
ROM filename: Liquid_Kids_(J).pce
Branch: warps
Emulator: BizHawk 1.9.1
Movie length: 08:21.2
FrameCount: 29985
Re-record count: 24473
Author's real name: Jason L
Author's nickname: jaysmad
Submitter: jaysmad
Submitted at: 2015-12-09 09:59:31
Text last edited at: 2015-12-17 17:23:34
Text last edited by: fsvgm777
Download: Download (5819 bytes)
Status: published
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Author's comments and explanations:
Liquid Kids came out in 1990 on the Arcade and was ported to the Pc Engine by Taito, in 1992. This colorful game, filled with huge sprites, stars the strangest animal in the kingdom. The platypus... Hipopo journeys through 7 stages to rescue his girl, Tamasun, while saving other friends at the end of each level. Armed with water bombs, he can soak enemies and ride waves to gain a bit of speed. Warps are used, in this run, in order to unite the couple as soon as possible.

(Link to video)

Game objectives

  • Emulator used: BizHawk 1.9.1
  • Aims for fastest time
  • Uses warps
  • And so on


This game is very straight forward. You can use waves caused by your own projectiles to gain speed. Holding the fire button creates bigger bombs that causes longer lasting waves. You will notice, when jumping down to a lower level you lose horizontal speed. The train item gives a speed boost for every one you find and will last the rest of the stage.

Samsara: You're a kid now. You're a liquid now. You'll be judged now.

Samsara: This is a fantastic run of an overlooked TG-16 game. While there are extremely minor known improvements that can be implemented throughout, they don't detract from the overall level of optimization in the run. Accepted to Moons.

fsvgm777: Processing.

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