TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4964: Lars_Hendrick's Genesis Road Rash 3 in 1:53:43.79

Console: Sega Genesis
Game name: Road Rash 3
Game version: USA
ROM filename: Road Rash 3 (UEJ) (!).bin
Branch:
Emulator: BizHawk 1.11.1
Movie length: 1:53:43.79
FrameCount: 408900
Re-record count: 2085
Author's real name: Justus
Author's nickname: Lars_Hendrick
Submitter: Lars_Hendrick
Submitted at: 2016-01-11 16:30:36
Text last edited at: 2016-01-16 20:15:03
Text last edited by: ars4326
Download: Download (172773 bytes)
Status: decision: rejected
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Author's comments and explanations:
It's done! Abuses multiple sound glitches to make the game load faster and play smoother when taking turns due to decreased loading times. Sound is back on during the Level 5 races as you go fast enough during the turns that it no longer matters. Skip to 1:23:00 for the fun stuff.

Bugs used:

Tricks:

Notes:


(Link to video)


ars4326: Judging!

ars4326: Hello, Lars_Hendrick. Two major points here regarding this run: One, I was able to beat your first track time by almost three seconds (179 frames) due to purchasing a performance upgrade in the beginning for the starter bike. This allowed a maximum kph increase from around 120 to 127 (movie file link provided in the thread). Taking into account the extra lag spent due to entering the shop menu, around an additional 440+ frames can each be theoretically saved on your next three races in the Level 1 circuit, since you didn't purchase any upgrades until race 5.

This alone is grounds for rejection due to being sub-optimal.

Another issue lies in your choice of using the no sound bug, which suspends both the BGM and sound FX; effectively creating a silent movie for the first hour and 25 minutes. You then inconsistently turn the sound back on for the last half hour of the run. Technically speaking, we currently have no set policy on requiring a run to at least have sound effects enabled. With that said, having the sound off for the first 3/4's of a run, and then suddenly turning it back on, is unacceptable from a quality standpoint for our viewers. A run should either intentionally have the sound ON or OFF for the entire playthrough -- and not arbitrarily switched.

Finally Lars, I feel it is appropriate here to implore you to slow down and take your time on making any future TASes. Over in the Road Rash 3 thread, you admitted that you started this project on around January 6, and completed it on January 10. That's four days spent on creating a near 2 hour TAS that's supposed to be high quality enough for publication. That's simply not allowing yourself enough time to research the game's mechanics and ensure that your run is optimized to the best of your ability. Please carefully consider this constructive criticism and apply it to any future runs that you may have in mind. Otherwise, it's likely that you're only going to encounter a similar situation.

Rejecting due to being sub-optimal.


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