Tool-assisted game movies
When human skills are just not enough

Submission #4993: mamuuuut's Arcade The King Of Fighters '97 "playaround" in 15:00.83

Console: Arcade
Game name: The King Of Fighters '97
Game version: JPN
ROM filename: kof97.zip
Branch: playaround
Emulator: fba-rr-v007
Movie length: 15:00.83
FrameCount: 54050
Re-record count: 19444
Author's real name: jean 2
Author's nickname: mamuuuut
Submitter: mamuuuut
Submitted at: 2016-02-02 14:44:45
Text last edited at: 2016-02-08 19:36:47
Text last edited by: fsvgm777
Download: Download (8066 bytes)
Status: published
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Author's comments and explanations:
To replay the movie in an emulator, you would need the file neogeo.zip in the emulator folder, and to set the BIOS to "MVS Japan ver.6" in the DIP switches menu (available through the Input menu after the game is loaded).

(Link to video)

Game objectives

  • Emulator used: fba-rr-v007
  • Playaround
  • Luck manipulation
  • Abuse programing errors
  • 2p joins


King of Fighters '97 is the fourth game in The King of Fighters series. This King of Fighters has the introduction of two special modes-Advance Mode (based on KOF '96) and Extra Mode (based on KOF '94 & '95). It concludes the three part 'Orochi Saga' story-line begun King of Fighters '95 (and continued in KOF '96).(http://snk.wikia.com/wiki/The_King_of_Fighters_'97)

............menuing, selecting, wiffcancel,ghost trhow /move......incoming


His Crack Shot D have different properties on Billy (also infinite)

Infinite Power Charge (WC)

Stun combo (Crack Shot D is hard to connect)


Infinite Hishou Kyaku on air characters (TK)

Infinite 8C/Hishou Kyaku on tall characters

Tatsumaki Shinkuu Zan floating infinite (BOTW)


Psycho Teleport floating infinite (BOTW)

Super Psychic Throw, back dash, Psycho Ball A, Psycho Teleport (guard break glitch)infinite (Ghost Throw)

Infinite Phoenix Arrow A on air characters (TK)



Thanks to fsvgm77 for his precious help, time and patience, and Cooljay for constant sync checking

Samsara: Judging.

Samsara: While it was a little too infinite-heavy for me, the audience seemed to enjoy it enough to warrant an acceptance to Moons.

Note: I wasn't personally able to get the movie to sync, but both Cooljay and fsvgm777 were able to, so thanks to them for the confirmation/encode, respectively.

fsvgm777: Processing.

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