TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5092: fcxiaopengyou's NES Doki! Doki! Yuuenchi in 13:22.83

Console: Nintendo Entertainment System
Game name: Doki! Doki! Yuuenchi
Game version: JPN
ROM filename: Doki! Doki! Yuuenchi (J) [!].nes
Branch:
Emulator: FCEUX 2.2.2
Movie length: 13:22.83
FrameCount: 48249
Re-record count: 29983
Author's real name: 向学
Author's nickname: fcxiaopengyou
Submitter: fcxiaopengyou
Submitted at: 2016-04-09 12:01:47
Text last edited at: 2016-04-14 16:17:34
Text last edited by: feos
Download: Download (5202 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

(Link to video)

Goals

  • Emulator used: FCEUX 2.2.2
  • Aims for fastest real-time
  • Takes damage to save time
  • Genre: Action

This is a Japan-only game.(ドキ!ドキ!遊園地 クレイジーランド大作戦)

https://en.wikipedia.org/wiki/Doki!_Doki!_Y%C5%ABenchi:_Crazy_Land_Daisakusen

Stage parts: where have stones dropped, to get the clock timing save time (except for before have high HP enemies), where can save time by reducing HP (such as saws)then get heart restore HP to save time. When driving in the corner place jump can save time. Attack will increases a frame, so as far as possible attack and attack in the jump. Jump speed will change walk-speed go to half, so when necessary jump jump distance as possible.

Boss parts: Attack the boss efficiency depends on the attack rate of the protagonist, lateral attack once every 28 frames, vertical attack every 48 frames, but continuous vertical attack time can adjust the jumping into 29 ~ 31 frame at a time. Blue and green damage is one, yellow and red damage is two. Change to red attack just to get a better Angle. If the soccer movement distance is long, there will have more lags, so every boss has a corresponding strategy.

Between the each stages, the lags happen are very randomly, manipulate luck to save this part of the time.

By the way, the last boss is appear after the staff roll.

The screenshot is (in 33350 frame)

(The old record is in 14:30:93 by kikororo in nicovideo.)


Samsara: Alright, calm down, nobody Doki Doki Panic, I'll judge this one.

Samsara: Lovely run of a game I was looking forward to seeing TASed. Accepting to Moons~

feos: Pub...


Similar submissions (by title and categories where applicable):