TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5114: xipo's NES The Adventures of Bayou Billy in 16:07.77

Console: Nintendo Entertainment System
Game name: The Adventures of Bayou Billy
Game version: USA
ROM filename: The Adventures of Bayou Billy (U) [!].nes
Branch:
Emulator: FCEU0.98.28
Movie length: 16:07.77
FrameCount: 58162
Re-record count: 56727
Author's real name: 韩晖
Author's nickname: xipo
Submitter: xipo
Submitted at: 2016-05-11 12:14:09
Text last edited at: 2016-05-16 15:55:22
Text last edited by: Spikestuff
Download: Download (11224 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

Summary

  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors in the game
  • Heavy Manipulates luck
  • Genre: Fighting
  • Genre: Racing
  • Genre: Shooter

The Adventures of Bayou Billy is my early tas.And it is still a multi-mode game like Vice - Project Doom [3133] NES Vice: Project Doom (USA) by Sonikkustar & Alyosha in 12:30.23.This run is 3884 frames(about 64 seconds) faster than the previous published [988] NES The Adventures of Bayou Billy (USA) by xipo in 17:14.1.At the beginning,I find the last Gemini BOSS will lost much HP if Billy has no equipment(no weapon and no clothes).Then I also find other improvement point,especially in stage2 and stage7.

Stage1:It is Fighting Mode.Improvement comes from details and better play.

Stage2:It is Shooter Mode.Please don't think it is automatic scroll.The scroll moves with counter $005F.Counter $005F add 1 after shoting one enemy.And enemy's appearance follows the 64 frames rules.So Heavy Manipulates luck plays a

crucial role.

Stage3:It is Fighting Mode.It's describe is same as Stage1.Stage4 and Stage5 are Racing Mode,I won't explore it in this article.

Stage6:It is Fighting Mode.There are two glitchs in this stage.We can make the bad guy(on white) disappear if he stand outside the sceen.We can make the bad guy(on green) ignore our existence if Billy stays in special place.

Stage7:It is Shooter Mode.The Counter is also $005F,but the rules is not unchanged 64 frames.The rules is random.I'm lucky in that I find $0461 is the rules frames.Then it is Heavy Manipulates luck turn.

Stage8:It is Fighting Mode.It's describe is same as Stage1.

Stage9:It is Fighting Mode.I make Billy lost his equipment according to plan.

Some useful ram address

  • Enemy HP:$0511 $0512 $0513
  • Enemy sub HP:$0501 $0502 $0503
  • Counter:$005F
  • Scroll Sceen:$07C6
  • X position in Scroll Sceen:$0350
  • Rules Frames in Stage7:$0461


Samsara: Judging.

Samsara: Solid improvement, excellent work, and it's even more fun to watch. Accepting to Moons as an improvement to the published run.

Spikestuff: The other one accepted is an Arcade TAS so.... HA, HA, HA, HA, HA, HA, HA, HA, HA, HA, HA, HA. Publishing this one.


Similar submissions (by title and categories where applicable):