Tool-assisted game movies
When human skills are just not enough

Submission #5133: Spikestuff's PSX Tekken in 01:40.0

Console: Sony PlayStation
Game name: Tekken
Game version: USA
ROM filename: Tekken [U] [SLUS-00006].cue
Emulator: BizHawk 1.11.6
Movie length: 01:40.0
FrameCount: 5929
Re-record count: 5454
Author's real name: Adam Stamatakos
Author's nickname: Spikestuff
Submitter: Spikestuff
Submitted at: 2016-06-05 21:56:12
Text last edited at: 2016-06-14 16:52:50
Text last edited by: feos
Download: Download (1885 bytes)
Status: published
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Author's comments and explanations:
Well then... Hello again, I hope you enjoy your stay, to watch this Tekken Advanced TAS.

(Link to video)


  • Bios: SCPH7003 (NTSC-U bios)
  • Hardest Difficulty
  • Manipulates things


Everyone sucks but her, yup.
The fights are improved in this TAS.


Tekken 1 was never intended to go for IGT and it was more focus on TAStime, the Music was selected out for the quicker loads.

Fog: It shouldn't Tekken me long to judge this.

Fog: Some interesting discussions have been had regarding the way this submission ends it's input (to show how much of a bad game Tekken was). However, we have multiple publications which end input early, while letting the game finish itself out. The judge guidelines have also accounted for this, and is perfectly acceptable for the goals it has gone for. With all of this considered, I'm accepting this as an improvement to the previous publication!

Fog: Resetting the judgement, someone else can judge this run.


Samsara: After careful frame-by-frame review of the submission and some consultation with the author, I've determined that there is actually gameplay improvement in the run itself: If you pay attention to the in-game time just before the Heihachi fight, you'll see that it's 0.19 seconds lower (estimating 12 frames at 60fps) than what it is in the published run. This more than makes up for the 3-4 extra frames needed to disable the music in the first place.

The options of disabling the in-game music and ending input early are ultimately stylistic choices that don't affect the judgement of the movie. It is a Vault movie, so these choices affecting entertainment is ultimately meaningless, and the choice of early input end for a real-time focused run does mesh more nicely.

Therefore, I am backing up Fog's judgement and re-accepting this as an improvement to the currently published run.

feos: YES I WILL!!!

Spikestuff: Ok.

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