TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5149: Samtastic's PSX Oddworld: Abe's Exoddus in 59:40.41

Console: Sony PlayStation
Game name: Oddworld: Abe's Exoddus
Game version: USA v1.0
ROM filename: Oddworld - Abe's Exoddus (USA) (Disc 1).bin Oddworld - Abe's Exoddus (USA) (Disc 2).bin
Branch:
Emulator: Bizhawk 11.1.3
Movie length: 59:40.41
FrameCount: 212293
Re-record count: 18
Author's real name: Sam Locke
Author's nickname: Samtastic
Submitter: Samtastic
Submitted at: 2016-06-18 17:28:52
Text last edited at: 2016-06-18 17:44:30
Text last edited by: Samtastic
Download: Download (166193 bytes)
Status: decision: cancelled
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Game objectives Full Game Completion.

Manipulates Luck.

Aims for PSX accurate loading time.

Emulator used: Bizhawk 1.11.3 ROM Used: Oddworld - Abe's Exoddus (USA) (Disc 1).bin

           Oddworld - Abe's Exoddus (USA) (Disc 2).bin
BIOS Used: SCPH7003.bin (Converted the movie file to match the correct BIOS.)

Welcome to my new Abe's Exoddus TAS completed in 59:40. This movie is slightly slower than the current published TAS dueto using an accurate emulator, Bizhawk with it's Otoshock core. There has been some slight changes to some ofthe levels in the first disc of this game. More information is in the level comments. THe in-game time mtaches Dooty's time, 00:41, but then after the bad ending screen disappears, the game timer then shows 00:40.

level by Level Improvements

Necrum Mines

On the first level of the game, I improve this level by using the ledge glitch shortcut taken from the 100% run. Itho seems a lot faster to use the closest ledge.

!Mudomo Vaults

On the third door that I enter, I save a few frames by waiting less for the two paramties to turn arround. In Dooty's run, it took him 53 frames of no input before he could run towards the ledge. I also used the route in the next door from the 100% run which also saved a few frames.

!Mudanchee Vaults Ender

In Dooty's run, he couldn't run pass one of the scrabs due to it's AI. He had to hoist against a ledge. In my run, Abe manages to jump towards the scrab and run towards it without it killing Abe.

!Feeco Depot

I manage to save a few frames in the Depot thanks to not waiting for the Greeters to move.

!Zulags

In the last door in Hub 2, I saved a few freames with the sligs whilst trying to shot the Sligs from the foreground.


Similar submissions (by title and categories where applicable):