Tool-assisted game movies
When human skills are just not enough

Submission #5176: Challenger's SNES DinoCity in 17:56.39

Console: Super NES
Game name: DinoCity
Game version: USA
ROM filename: Dino City (USA).sfc
Emulator: BizHawk 1.11.4
Movie length: 17:56.39
FrameCount: 64690
Re-record count: 59592
Author's real name:
Author's nickname: Challenger
Submitter: Challenger
Submitted at: 2016-07-16 18:01:40
Text last edited at: 2016-07-23 11:31:20
Text last edited by: fsvgm777
Download: Download (31223 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
DinoCity (1992), is a platform video game developed and published by Irem Corporation for the Super Nintendo Entertainment System.

The game centers on Timmy and his friend Jamie, two young children who are accidentally transported to a world resembling prehistoric Earth populated by anthropomorphic dinosaurs. While a device which will allow them to return home exists in this environment, a critical component has been stolen by Mr. Big, leader of a gang of Neanderthals known as The Rockeys, leaving the player to guide Timmy or Jamie to his castle to retrieve it. They are assisted by Rex, a Tyrannosaurus, and Tops, a Protoceratops, each with their own play-styles.

Encode (Thanks FractalFusion):

Part 1/2

(Link to video)

Part 2/2

(Link to video)

Game Objectives

Emulator used: Bizhawk 1.11.4

Takes damage to save time

Abuses programing errors


Players are given the choice of controlling Rex with Timmy or Tops with Jamie at the beginning of the game as well as at the start of each new level. While Tops can throw darts to damage enemies from a distance, Rex is confined to close combat by punching them or swinging his tail. Each dinosaur character can defeat enemies by jumping on them, and at any point the player may relegate control to their human riders, who can freeze enemies in place by using a special energy device. While controlling the children, the dinosaurs become immobile and may be used as platforms themselves to reach otherwise inaccessible items.

In order to pass each of the game's six levels, players must navigate through a number of screens joined by doors. Each screen resembles a different environment, and can include caves, jungles, grasslands, or ice caverns. Once a player has passed every 5 screens in each stage, they must battle a boss in the end of each stage.

About the screens and doors

There are 6 screens in each stage and there are two doors (Red Door and Yellow Door) in end of every screen 1, screen 2, screen 3 and screen 4.

Screen 5 and screen 6, only Red Door exists to choose.

After pass 2 screens (No matter which door and route you have chosen), every Screen 3 and 4, the Red Door leaves to Bonus Stage.

Tricks and Glitches

Floating/Hover Trick

All you need to do is jump, and while in midair press R every other frame.

This trick was originally discovered by Blackpearl back in 2006.

Rapid Fire Trick

In order to perform this trick, you must press R in one frame, press Y in next frame, press R in next frame, and so on.

To avoid much freeze attack, other command:

  Press R, wait 1 frame, press R again, press Y, repeating the command, and so on.
Trick discovered by me.

These 2 tricks works better in more acurrate emulations than Snes9x emulator.

Landing Glitch

If you land on the edge of a platform, it's possible to walk in the air until to get up completely. It's very useful in several paths. Discovered originally by Rawr.

Block Boss Invicibility Time

To perform this glitch, you must shoot a dino attack (Tops: Projectile; Rex: Punch) along with freeze attack (Timmy or Jamie) both in the boss at the same time (for 1 frame). Discovered by me.

Freeze attack with Jump Glitch

To perform this glitch, you must freeze this Boss, then jump on his head. Works only with the Bosses of Stage 1, 3 & 5. Discovered by Mecha Ritcher.

Wall Jump Glitch

To perform this glitch, you need to be pushed a little to get inside of a wall, allowing you to Jump inside.

It's possible to shoot some projectiles during of use of Wall Jump to gain some pixels of vertical position. Glitch discovered by me.

Note about Rerecords: This rerecord in not exactly, because of this run is originally started in Snes9x 1.51, but I switched to Bizhawk after discovered that Rapid Fire and Floating Tricks (during the laggy parts) works better in Bizhawk, and this run is restarted from scratch.

I estimate it to be in the 66500 approximately (final result).

To start the game, I choose Tops because can throw darts to hit enemies from a distance, and that helps to reduce lag in some parts at the stages of the game.

Route Doors in this run (Each Stage): ???? -> ???? -> Yellow -> Yellow -> Red -> Red.

Stage-by-Stage Comments

(Coming Soon)

Special Thanks

Mecha Richter, for a Shortcut of Forest Path of Stage 1, for Freeze attack with Jump Glitch, and for watching my progress.

Rawr, for previously discovered the Landing Glitch.

Blackpearl, for previously and originally discovered the Floating Trick.

Mothrayas: Judging.

Mothrayas: This is a nice run, with a nice variety in tricks and other little optimizations. However, it is dragged down a bit too much by the overall slow movement speed and relatively large amount of autoscrollers. Accepting for the Vault.

fsvgm777: Processing.

Similar submissions (by title and categories where applicable):