Submission #5289: Spikestuff's NES Mario Bros. "1 player, 18 phases" in 07:39.79

(Link to video)
Nintendo Entertainment System
1 player, 18 phases
FCEUX 2.2.3
27633
60.0988138974405
11351
Unknown
Mario Bros. (World).nes
Submitted by Spikestuff on 11/12/2016 1:45:54 PM
Submission Comments
The hell's a "Luigi"?

The stuff

  • FCEUX 2.2.3
  • 1 Player
  • Hardest Difficulty
  • Luck Manipulation
  • Contains a single Entertainment Tradeoff

Values

The only value I can give out is 002E.
This value is global between both versions and it tells you how much longer till an enemy spawns.
The enemy "Slipice" is not considered as an enemy so it doesn't display when that spawns.
Coins also don't appear on this.

18 Phases?

No B Button

That's right. No B Button. This button wasn't on the Arcade and isn't part of this game.
B Button is a dead button.

1 Player

Here, we go now the actual reasoning for a 1 player run.
Now in comparison to making a 2 player run a single player must actually use a very useful glitch (example gif shown later) which the 2 player TAS only uses during the Bonus Phases. Which is phasing through the floor.
This glitch will only work if 2 factors are correct.
  • You Jump on the correct frame
  • You Pause on the correct frame (unpausing doesn't mean anything as you can unpause as late as you want and you'll still get the effect)
If you get the method down to a tee but do your jump on an incorrect frame (every other frame) you will fail to phase through the ground making it so you'd bonk your head.
You'll be unable to go back down using the same jump you used to phase with.
This is next to impossible for RTA due to the circumstances.
The single player TAS was made to show the contrasting differences in actually having a partner and not.
The other version will not be TASed as it doesn't have the phasing glitch which can be simply compared to an RTA run (just superhuman).

Couldn't you delay your final jump on the firefly for a faster exit?

No. It's slower to delay. You want to do it As Soon As Possible for you to be able to also Phase Through. The hitbox is large enough that even if you go down a pixel than what you should, you'll still hit it faster than delaying any further. (Delaying from the initial is always 2 frames slower).

Phasing through the floor:


The entertainment tradeoff costs a few frames and shows off phasing downwards as I wanted to at least show it in action (Phase 12).

Nach: I enjoyed this run, and found it entertaining enough for its length, however, not as much as I enjoyed the 2 player runs. Some watching this run enjoyed it too, but a good chunk of the audience did not think this run was entertaining enough to warrant placing it in Moons. As much as I would like to see this published, this run is not eligible for the vault, and didn't gather enough support for anything higher, rejecting.
Last Edited by adelikat on 10/19/2023 2:58 AM
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