Tool-assisted game movies
When human skills are just not enough

Submission #5294: TASeditor, Arc, & Inzult's NES Zelda II: The Adventure of Link "warp glitch" in 05:31.92

Console: Nintendo Entertainment System
Game name: Zelda II: The Adventure of Link
Game version: USA
ROM filename: Zelda II: The Adventure of Link (U).nes
Branch: warp glitch
Emulator: FCEUX 2.2.3
Movie length: 05:31.92
FrameCount: 19948
Re-record count: 84844
Author's real name: Arc
Author's nickname: TASeditor, Arc, & Inzult
Submitter: Arc
Submitted at: 2016-11-19 03:26:54
Text last edited at: 2016-11-25 23:49:12
Text last edited by: Fog
Download: Download (5752 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

This movie improves the "warp glitch" Zelda II branch by 241 frames (4.01 seconds). I merely made some edits to the existing movie. My goal was mainly to incorporate the recently discovered encounter glitch. But I also found more ways to improve the Great Palace than I had expected.

In all five previous "warp glitch" movies, Link used his first attack to get over to the right side of Dark Link. It's not necessary, though, so I saved 3 frames on the first attack.

Mothrayas: Judging.

Mothrayas: Accepting as an improvement to the published movie.

Fog: Processing.

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