TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #538: Walker Boh's NES Addams Family, The in 13:43.32

Console: Nintendo Entertainment System
Game name: Addams Family, The
Game version: USA
ROM filename: Addams Family, The (U)
Branch:
Emulator: (unknown)
Movie length: 13:43.32
FrameCount: 49399
Re-record count: 5059
Author's real name: Hans Olsson
Author's nickname: Walker Boh
Submitter: Walker Boh
Submitted at: 2005-02-07 00:50:03
Text last edited at: 2005-02-07 00:50:03
Text last edited by: DeHackEd
Download: Download (6083 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Addams Family time!!

My previous run was the first time attack I made. And today (or maybe in a week or two) it's one year since I started to time attack games. A year of time attacking gives some experience :D

I don't know why but I like this game. Maybe because it's pretty fun to search the different areas in the house and collecting various stuff.

Some word of the game maybe. You play as Gomez who is gonna save his wife (or whatever) from that evil dude in the basement. To be able to reach that evil guy Gomez must collect 1 million dollars, because they have a security door for some reason, in the basement and the door will only open if you weigh in your big pile of money. Thus I have to collect loads of money throughout the run. And on top of that! The big steel door can only be unlocked by Pugsley, who needs to be shrinked. The shrinking potion is made of a "Bone", an ugly "Blue Egg" and some "Fog". Awesome.

This game is also VERY hard! Even though it might seem like a simple game. This is because Gomez takes damage from everything basically. And he (and/or) the enemies is bigger than they appear so sometimes I have to wait for them before I can proceed. One example of this is in the area before "The Pond". There are several tomatoes in the trees and this time I jumped "over" them to save time, but I had to wait that long before moving forward because else I would have taken damage.

I managed to shave a minute off from my old run. This is because of several things.

First: I did everything more precise and also changed a few minor things. For example I pick up two money bags in "The Landing" different because then I don't have to backtrack for a few pixels.

Second: I discovered a nice glitch that allows me to jump through certain walls. This is only doable in "The Freezer" though since the slippery floor force me to slide. I still have to wait for the snowballs on my way to rescue Wednesday but the waiting is shorter now and it looks much better.

Third: I used "Thing" different. I wasted him one time at the Attic this time but that was really useful because then I could skip some minor delays caused by the evil bats.

Forth: I found a new shortcut that allowed me to not backtrack that much to save Pugsley. Also I could use my waiting time here better, collecting some money.

And hmm, that's what I can think of now.. Oh, and I actually die one time :P Can you spot where?

Enjoy!

/Walker Boh


Similar submissions (by title and categories where applicable):