Tool-assisted game movies
When human skills are just not enough

Submission #541: FODA's NES Excitebike in 00:51.92

Console: Nintendo Entertainment System
Game name: Excitebike
Game version: Japan, USA
ROM filename: Excitebike (JU).nes
Emulator: (unknown)
Movie length: 00:51.92
FrameCount: 3115
Re-record count: 248
Author's real name: Mário de Almeida Azevedo Junior
Author's nickname: FODA
Submitter: nesrocks
Submitted at: 2005-02-10 15:58:59
Text last edited at: 2005-02-15 20:49:53
Text last edited by: Bisqwit
Download: Download (1033 bytes)
Status: decision: rejected
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Author's comments and explanations:
Emulator used: fceu-0.98.12-blip.win

Alright! here is my 3rd version (i made a 2nd 40:16 unreleased one) but this one has an amazing time of 38:92

- First track only
- Played on mode B
- Aims for fastest time
- Takes damage to save time (i crash at the end, sorry about the spoiler ^^)

How it works:
- B button heats the engine, A button heats it 50% only.
- B button accelerates to max speed faster than A.
- When at max speed on the ground, its best to hold A, so the engine doesn't heat.
- When lower or higher than max speed on the ground, hold B.
- When in the air, hold right only.(let go the accelerators)
- Just before landing, press left for 1 frame, hold B when the bike lands.
- The "H" type ramps are the ones that give extra speed. They are those small ones and there are 3 of them for each lap on the first track.
- Changing lanes while in the air (not while going up a ramp) changes the length of the jump: If you change lanes down, you will land further. If you change lanes up, you will land earlier. Landing further is used on almost every ramp and bumps possible, unless its desireable to land earlier (in order to get ramps for example, or to not crash).

Bisqwit: Although the author should have cancelled this submission... Rejecting.

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