Released in 1994 and is the first game with Sylvester and Tweety.
- Emulator used: Gens 11a
- Plays of hardest difficulty
- Takes damage to save time
- Genre: Platform
Sylvester has to chase Tweety through checkpoints until he can catch Tweety at the end of level.
Tweety can be swiped mid-flight to skip next checkpoint.
There is a glitch/feature where Tweety will skip multiple checkpoints.
- LEVEL-BY-LEVEL EXPLANATION
: 35 checkpoints
766 - Three swipes makes Tweety skip 6 following checkpoints
2020 - skips the next 2
2204 - skips the last 13 checkpoints
: Total of only 10 checkpoints.
At 4839 Tweety will skip the next 5 and fly straight to goal. Doesn't even need to be swiped.
: 34 checkpoints
7200 - Here I have to slow down a little with pogo stick for Tweety to see me and go to next checkpoint
7374 - skips next 7
7818 - skips the last 12 and goes straight to goal
: 37 checkpoints
10153 - Skips next 5 then three hits skip next 3 on left side of the map
10828 - skips next 3
10405 - skips next 3
10943 - skips next 9
: 21 checkpoints
First of two levels where Tweety at intervals turns into a monster and needs to be thrown at by a bottle of antidote.
: 16 checkpoints
16000 - Need to be swallowed by monster-Tweety to reach that platform
17029 - Swipes multiple times to skip 12 checkpoints, all but the final of the remaining ones.
: 20 checkpoints
18761 - skips the next 19 checkpoints and goes straight to goal
At the end of level catching Tweety earlier is possible if he has the "correct" altitude. This can be changed by swiping Tweety. It saves 50 to 66 frames every time.
Only one type of item is used, Pogo stick. It allows Sylvester to jump very high.
Other items are mainly to fight against the dog, the cat (not seen in this run), robot dogs and the Granny (why does she hate her pet?).
must be set at 81% or higher to be able to play all the levels.
I don't know how the difficulty otherwise affects the game.
: This was a nicely executed run, with some decent checkpoint skips. It's interesting to see a game which has a difficulty slider in the percentage range, instead of preset difficulty levels. It doesn't affect this particular run, though, because of it using 100% difficulty. The lack of audience responses does this submission a hindrance, and due to this, the entertainment value will be solely at my discretion. The run was decently entertaining, but I do not feel that it was entertaining enough to warrant a Moons rating.
Accepting to Vault.
: Publishing that Gens.