Tool-assisted game movies
When human skills are just not enough

Submission #5499: zggzdydp's SNES Super Adventure Island II in 41:17.22

Console: Super NES
Game name: Super Adventure Island II
Game version: USA
ROM filename: Super Adventure Island II (U) [!].smc
Emulator: lsnes-rr2-beta23
Movie length: 41:17.22
FrameCount: 148878
Re-record count: 73011
Author's real name: Deng Peng
Author's nickname: zggzdydp
Submitter: zggzdydp
Submitted at: 2017-05-10 06:46:06
Text last edited at: 2017-05-24 16:18:51
Text last edited by: Fog
Download: Download (20995 bytes)
Status: published
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LSMV begins from dirty SRAM

Author's comments and explanations:
The run is 13124 frames (218.7 seconds) faster than the published movie, 2280 frames faster than my cancelled run. Emulator used lsnes-rr2-beta23.


Compare to current published movie, I changed some route and used a few new strategies.

PokaPoka island, I picked up half a heart that spent me a few time, but it saved more later. Then I took damage as shortcut that skiped quite a lot part in the stages.

BoaBoa island, I took another shortcut and the previous same way to get ice sword in PokaPoka island.

PukaPuka Island, I explored the warp room in first round and warp here in second round, which is much faster than coming here from SalaSala island.

At most end of each stages, I saved the game and restarted to avoid the long conversation. Except HiyaHiya island, because it's slower than keeping the conversation there. And unfortunately, it can't open menu at the end of last stage.

I used feather magic after got every spells, instead of let the hero die.

Additionally, I optimized details in the over run.

feos: Accepting as an improvement over [2395] SNES Super Adventure Island II (USA) by TASeditor in 44:55.59. The game is of very high quality, but it makes you fall asleep the entire time as you watch the movie, so it's still Vault.

Fog: Processing.

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