Tool-assisted game movies
When human skills are just not enough

Submission #5624: pirohiko's PSX Crash Bandicoot: Warped "item glitch, gate clip" in 05:44.49

Console: Sony PlayStation
Game name: Crash Bandicoot: Warped
Game version: JPN
ROM filename: Crash Bandicoot 3 - Buttobi! Sekai Isshuu (Japan)
Branch: item glitch, gate clip
Emulator: Bizhawk 1.12.0
Movie length: 05:44.49
FrameCount: 20426
Re-record count: 87254
Author's real name: K.N
Author's nickname: pirohiko
Submitter: pirohiko
Submitted at: 2017-08-02 15:04:16
Text last edited at: 2017-08-09 11:02:48
Text last edited by: Spikestuff
Download: Download (18799 bytes)
Status: published
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Author's comments and explanations:
A Japanese edition of Crash Bandicoot N. Sane Trilogy is sold on August 3.

Game objectives

  • Emulator used:Bizhawk 1.12.0
  • Abuses programming errors
  • Aims for fastest time / Any%
  • Genre: Platform

(Link to video)

Tricks and Techniques

  • Zip-Zagging
  • Gate clip
  • Item glitch
The8bitbeast's explanation is very good. http://tasvideos.org/5383S.html

Update information

  • Collision judgment at some gates disappeared offscreen, so I considered that and went through that short.
  • It was possible to increase stamps at high speed at level 21.
  • Because a globular enemy would spread an invincible shield based on a global timer, I adjusted that by reducing a loading stop.
  • Because a loading stop would occur if you approached the last gate of level 21 at high speed, when waiting for prickly enemy, a camera was led to front a little and that was evaded.
  • I reduced a lag of the last battle.


The BIOS which thought I was SCPH1000 seems to have been SCPH3000.

Expansion edit object file for Aviutl

If you can use Aviutl, and you'd like to consult the right side of this movie, please refer to this URL. https://drive.google.com/open?id=0B1Crt49ACDBPZFkwTEI3Y0k2NGc

Special Thanks

Lapogne36, The8bitbeast, mozk_fes

Mothrayas: Judging.

Mothrayas: The game's subtitle of "Warped" turns out to be pretty descriptive of what this run is. We've seen zip-zagging before in previous runs, but this one is most effective at showing off just how broken it is, both for traversing stage sections at ludicrous speeds and for playing around during the final boss battle.

Aside from that, it's a clear improvement in routing compared to the previous run done on the USA version. As such, accepting as an improvement to that movie.

Sync note: the movie does sync on SCPH1000, rather than SCPH3000 noted above.

Spikestuff: Publishing.

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