TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5679: Samtastic's PSX Oddworld: Abe's Exoddus in 37:15.58

Console: Sony PlayStation
Game name: Oddworld: Abe's Exoddus
Game version: USA v1.0
ROM filename: Oddworld - Abe's Exoddus (USA) (Disc 1).cue Oddworld - Abe's Exoddus (USA) (Disc 2).cue
Branch:
Emulator: Bizhawk 2.1.1
Movie length: 37:15.58
FrameCount: 132554
Re-record count: 14782
Author's real name: Sam Locke
Author's nickname: Samtastic
Submitter: Samtastic
Submitted at: 2017-10-22 14:28:40
Text last edited at: 2018-11-05 20:33:22
Text last edited by: Samtastic
Download: Download (22163 bytes)
Status: published
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Author's comments and explanations:

Main Comments

Oddworld: Abe's Exoddus is a classic 2D side scrolling platform game released in November 1998 on the PS1 and PC. This movie is 167 frames faster than the previous movie (59fps) due to a new trick found in Zulag 4, and a new trick used in Zulag 10!

Temp Encode

Technical Stuff

Emulator Used: Bizhawk v2.1.1

BIOS used: SCPH7003.bin

ROMS used:

  • Oddworld: Abe's Exoddus (USA) Disc 1.cue
  • Oddworld: Abe's Eoxddus (USA) Disc 2.cue
(used the disc bundler on Bizhawk to use both discs as an xml file.)

Game Objectives

  • Bad Ending
  • Heavy Glitch Abuse
  • Major Skip Glitch
  • Corrupts Save Data

Glitches Used

Auto Turn Delay

This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'right/down' depending on which direction Abe was facing.

Stop Turn and Backwards Jump

By timing this glitch perfectly you can make Abe stop and turn. To set it up, Abe needs to be standing near a ledge (pressing up whilst tunring arround) you will be able to make Abe do a backwards jump. Notice that when you press the opposite direction to where Abe is standing at the incorrect frame, Abe will just jump up and stand. But if you time it perfectly, Abe will jump backwards and possibly jump to another screen. This will allow you to jump backwards to areas and skip certain areas. Sligfantry's video can show you how this glitch works: http://www.youtube.com/watch?v=DIo1TJUBGlo

Roll into Walk

This glitch is only done in TASes and that's what makes Abe TASes unique. With just one frame, from a roll, Abe can automatically go into a walk. This is handy for positioning Abe towards a lever or towards a wheel.

QuikSave Gltich!

On QuikSaving and loading between certain frames, wheel lights can pause themselves temporary leading to a major skip glitch.

Improvements

Zulag 4

I managed to shave off some frames here by chanting near the Slig Voice Lock a few frames earlier instead of entering the well.

Zulag 10

A new thing done in Zulag 10 never done in runs before. Might have to update the 100% run next!

Thanks

I need to thank Electrotweak here for finding this new Zulag 4 shortcut. This will be used in a future 100% run I have planned. Thanks Tweak!

Suggested Screenshot <will add later>


Fog: Replaced input file with a few frames faster input file. Also, judging.

Fog: A small improvement, but an improvement none-the-less.

Accepting as an improvement to the previous publication.

feos: Pub.


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