TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5755: nobodycallsmetubby's FDS All Night Nippon Super Mario Bros. "warps" in 05:26.71

Console: Famicom Disk System
Game name: All Night Nippon Super Mario Bros.
Game version: FDS
ROM filename: all night nippon super mario bros..fds
Branch: warps
Emulator: FCUEX 2.2.3
Movie length: 05:26.71
FrameCount: 19635
Re-record count: 11025
Author's real name: Dylan
Author's nickname: nobodycallsmetubby
Submitter: xxezrabxxx
Submitted at: 2017-12-19 22:28:58
Text last edited at: 2017-12-29 12:09:22
Text last edited by: Nach
Download: Download (5421 bytes)
Status: decision: rejected
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Encoding: https://www.youtube.com/watch?v=eabipxqzdoI

Hello im xxezrabxxx, im creating this psudeo-submission. Hope you don't mind

Game objectives:

  • Beats game with warps
  • Uses glitches to speed up gameplay
  • To save a princess

  • Emulator used: FCUEX 2.2.3

Comments

This game is a game made by Hudson Soft and lisenced by Nintendo It was made for the famicon disk system which plays games using double-sided floppy disks This game is really just Super Mario Bros. with different sprites and SMB2J physics. World 8-4 is just the 8-4 in SMB2J This game is pretty well known about and not that much

Other comments

It's Everyday Bro


Mothrayas: Judging.

Mothrayas: I'm going to reject this game from the Vault. While it is technically an official release, it's still a hack of Super Mario Bros. 2 (J) with level design elements merely copied from Super Mario Bros. There is no unique game content in this game that is not already covered by the runs of the far more popular games it is based on, with its only unique content being graphical changes and sprite edits. This movie also shows it, with all but one level of the TAS being functionally identical to the Super Mario Bros. TAS, and the last one being functionally identical to the Super Mario Bros. 2 (J) TAS - with only very minor changes, such as SMB2j fireworks mechanics meaning it doesn't need to be avoided in 8-3, and no Fire Flower being used in 8-4. But these are all very minor differences, and it overall highlights the lack of unique content from the game.

I think this game can get better audience feedback and be potentially publishable to a higher tier if a different category is done (like using Luigi, warpless, showing off worlds A-D), but this movie really just highlights the lack of changes compared to its base games. As such, I'm rejecting this movie due to poor audience reception for an unvaultable game.


Nach: I'd like to add a few clarifying points just in case they come up later.

Mothrayas pointed out that if parts of the game are shown off that are not seen elsewhere it can be acceptable. However, if the game also has some noticeable differences that were present, it could also be accepted. Meaning if there was a brand new level, or a level had some significant changes to it that required it to be played differently, or the enemies differed or had different placement or the powerups did, and this changed how the TAS would need to play the game, then it could be acceptable. Official games which are similar are acceptable, identical content is not. It appears this just copies and pastes together levels from two other games, uses the sprites from one of those for all of it, but has no functional uniqueness to speak of. If unique content is demonstrated, either from a significant noticeable in-game change affecting the actual game-play, or unique modes or levels are demonstrated, then in either case it can be accepted. It seems this game does not qualify, but other similar games such as Super Mario Advance or Metal Slug X do offer enough changes from the game they are based on.


Similar submissions (by title and categories where applicable):