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Submission #5759: qflame's SNES Math Blaster Episode 1: In Search of Spot in 07:53.15

Console: Super NES
Game name: Math Blaster Episode 1: In Search of Spot
Game version: USA
ROM filename: Math Blaster - Episode One (USA).sfc
Branch:
Emulator: BizHawk 2.2.1
Movie length: 07:53.15
FrameCount: 28436
Re-record count: 1854
Author's real name: Jacob Beckley
Author's nickname: qflame
Submitter: qflame
Submitted at: 2017-12-22 21:41:20
Text last edited at: 2018-01-04 14:38:01
Text last edited by: ThunderAxe31
Download: Download (11595 bytes)
Status: judging underway
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Author's comments and explanations:
This is a run of Math Blaster with the main goal being speed. Math Blaster has 3 sections: Trash, Caves, and Ship. In the menus you can choose between 3 and 5 lives. I add 1 life because I will be taking a lot of damage in trash.

A video of the run can be seen here:


(Link to video)

Trash

In trash it is better to hit a wrong answer first as it only takes an additional 19 frames to fire the second shot, but hitting a correct answer first adds 40 frames because your bonus points increase and they have to be tallied in the bonus stages. For this reason, I hit an incorrect answer first all 30 times. This is the reason for the additional life. In the bonus stage, I avoid all bonus points except at the end, where shooting the last asteroids can end the stage sooner.

Caves

The main feature of caves is the up-clip glitch which was discovered recently. Normally, you are not able to progress upwards unless the number on your character is between the minimum and maximum listed on the cave level. However, with this frame perfect and pixel perfect glitch you can avoid getting detected by the laser that usually shoots you down.

Ship

In ship I manipulate the RNG to only give me problems where the correct answer is in the 2 leftmost tubes by waiting a specific amount of frames. The RNG is entirely based on the frame number and there is no other known way to manipulate it. The second tube is only slower by 1 frame, so both are acceptable as it would take at least 1 frame to RNG manipulate again until the correct answer was in the first tube. The only other glitch used here is known as the "Owch clip" where there is a 1 frame window to get "owched" by a piece of trash flying by and still make it into the tube.


ThunderAxe31: Judging.

ThunderAxe31: Hello and welcome to TASVideos!

This run is not acceptable for Moons tier because the entertainment value is very low. Thus, Vault tier requirements will be applied.

The run is nicely optimized and beats all known records. However, the game played does not meet the Vault requirements, since it's an educational game. Specifically: this game mostly consists in doing math fast, and in fact most of the efforts showcased in this run are actually just manipulating and predicting the answers in order to solve the problems fast.

For this reason, I'm rejecting this submission. Better luck next time!

ThunderAxe31: In view of the arguments provided by feos in the forum thread of this submission, I start over the judging process.


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