Originally I never intended to submit this run, but I'll gave a exception, since 1st april also is "april fool's".
The SNES version of this game not only has more stages but has a training mode that walks you through some basic traps and concepts step-by-step. There are no tutorial messages, but the first of five training stages doesn't even have any deadly fall. It gets gradually more dangerous, but things remain focused and easier than even the first normal level. After training 5, it returns to tittle screen.
Game objectives
- Aims for fastest time
- Takes damage to save time (actually used on training 2, once)
- Some "invisible lag" reduction (thanks a specific address).
- Uses pause (select button) to save 1-3 frames at the end of training 1-4.
- Moving during the menu doesn't cost time, since actually you need to wait until the end of jingle.
- Skips every guard of training 5.
- Submit something to April fool's (this run was done months ago, but this one is an improvement of 13 frames).
Also, there's a segmented run of this training mode (speed demos archive).
Noxxa: Even if it is a "training" mode, it has its own set of levels and still features TAS-like gameplay optimization. Accepting to the Vault as a separate level set/game mode.
feos: Pub.
feos: In the manual this is called "Training mode" and "training levels", so both are equally correct.