TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5976: lapogne36's PSX Bugs Bunny & Taz: Time Busters in 04:33.66

Console: Sony PlayStation
Game name: Bugs Bunny & Taz: Time Busters
Game version: USA
ROM filename: Bugs Bunny & Taz - Time Busters (USA) (En,Fr,Es).bin
Branch:
Emulator: Bizhawk 2.2.2
Movie length: 04:33.66
FrameCount: 16226
Re-record count: 8015
Author's real name:
Author's nickname: lapogne36
Submitter: lapogne36
Submitted at: 2018-05-25 12:55:24
Text last edited at: 2018-06-03 14:43:08
Text last edited by: Spikestuff
Download: Download (26385 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Game objectives

  • Emulator used: BizHawk-2.2.2
  • BIOS : SCPH5501.BIN
  • Heavy glitch abuse
  • 2 Players

About the game

Bugs Bunny & Taz: Time Busters is a Looney Tunes platform game, with some similarities with Spyro games. A notable feature of the game is the 2 players mode, one of them controlling Bugs Bunny and the other one Taz.

Comments

Differences between PSX and PC versions

The main difference is the loading times on PSX which are way longer. As for this short TAS, there is also a bad difference for the last boss only on PSX NTSC.

Speed and movement

Bugs and Taz have the same walking speed, but Taz is usually faster when he is spinning. On some stairs, spinning is slower than walking, while jumping as Bugs is faster than walking. Gliding with Bugs is slow and should only be used when necessary.

Stage by stage comments

Granwich

Pushing a box against an immovable Bugs may result in the box standing in the air, and if Bugs then teleported on this box, he will pass through the ground. Now it's important to know that when you are falling OOB, you will get teleported in a default position once you reach the bottom of the level (usually where you started the level), except if you are gliding as Bugs, in which case the game will just teleport you on top of the level.

Ghost Town

It's possible for Taz to Jump on Bugs' head with good positionning. The door locking the Count's Castle can be passed through if Bugs dives between it and Taz.

Count's Castle

The three doors to skip work the same way, except that you can't pass through the second one and you must teleport Taz on the other side.

Bloudcount battle

The count is manipulated to appear next to Bugs at the beginning. Only the first gargoyle can be "pushed" by Bugs, since the other ones will crush him. There is a huge difference for this fight in the PSX NTSC version compared with all the other ones (including PSX PAL) : you can't push the second and fourth gargoyles without hitting the count first. So was it better to use the NTSC or the PAL version of this game ? That's a good question.

Possible improvements

  • Not much apart from even better optimisations and maybe less lag

Special Thanks

The Bugs Bunny & Taz: Time Busters speedruns discord for their advice and suggestions.

Suggest screenshot :

frame 4682


ThunderAxe31: Judging.

ThunderAxe31: I confirm that the length of this movie is longer than the RTA WR just due to the difference in loading times of PSX aganist PC version; this movie is actualy faster when it comes to actual gameplay segments.

Another thing that makes this movie slower is the fact that the final battle presents a difference only featured in the PSX NTSC version, as also mentioned by the author. However, the PSX NTSC version of this game is still preferred aganist the PSX PAL one since the difference would not be major. Also, if we take in account the difference in framerate, the movie time could even end up longer.

This movie is short, but features optimized major skips and it was appreciated by the audience. Accepting for Moons.

Spikestuff: There's no Duck for DUCK SEASON.


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