Tool-assisted game movies
When human skills are just not enough

Submission #6096: DrD2k9's DOS King's Quest: Quest for the Crown in 00:18.3

Console: DOS
Game name: King's Quest: Quest for the Crown
Game version: v2.0F
ROM filename: KQ1.COM
Emulator: jpc-rr 11.2
Movie length: 00:18.3
FrameCount: 1098
Re-record count: 498
Author's real name: Mike D
Author's nickname: DrD2k9
Submitter: DrD2k9
Submitted at: 2018-09-07 20:45:45
Text last edited at: 2018-09-23 09:32:14
Text last edited by: fsvgm777
Download: Download (9895 bytes)
Status: published
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Author's comments and explanations:

King's Quest: Quest for the Crown

This game is the first in the fantastic King's Quest series released by Sierra.

Story: The king is dying without an heir, so he sends Sir Graham out on a quest to recover three magical items from the realm. If Sir Graham is able to recover all three items, he will be granted the crown as the next king of Daventry. Graham must search high and low, using his wits to solve problems and recover the three magical items (A chest of never-ending gold, A mirror that shows the future, and A shield that guarantees safety and victory in battle).

Temp Encodes

The first of these is normal speed. The second is 1/5 speed (so you can actually follow the action).

(Link to video)

(Link to video)

General Info

  • Goal: Aims for fastest time
  • Emulator used: c-square's modified JPC-rr 11.2 with mouse and improved typing support
  • Game Version: 2.0F

Run Info

Text Entry The game doesn't display typed text every frame. However, multiple keystrokes can be buffered into emulator memory on a single frame and will all be displayed when the game polls for this input. This rarely hinders progress as text input can usually be accomplished during periods of movement unlike SCI interpreter games like Quest for Glory or Space Quest 3 where the text input box will pause movements.

Desyncs JPC-rr is horrible for being able to splice in changes after the fact. Making a change causes many desyncs down the line. Therefore, it is imperative to make sure every screen is fully optimized before moving on to the next.

Other notes on the run

  • This game has RNG that affects two scenes of the run.
    • The bird has a 50% chance of showing up on the screen. Thankfully no manipulation was necessary for this run.
    • In the cave staircase (coming down from the clouds), a dwarf has a chance of showing up and stealing your treasures. Again, no manipulation was needed to avoid the elf for this run.
  • As this TAS foregoes multiple point gathering opportunities, it's definitely not a 100% run.
  • I'm hoping we can get at least one run of each official game in the KQ series published on the site at some point.

Potential Improvements

  • Moving at the 'Fastest' pace is extremely difficult, and hard to end up where you want to go. There may be better movement patterns which I have not found.
  • From a pure speed perspective, about 2 seconds could be saved by turning off the sound effects during the scene where the castle door opens. This would eliminates the wait currently present for the SFX. As the game is already mostly silent--with only the occasional beeps/boops for SFX--I elected to leave this sound in the run.
    • Note to the judge: If it is preferred that I eliminate this SFX for a faster run, it wouldn't be too difficult to do this and resync remaining inputs as the event is near the end of the game.

Suggested screenshot:

Any of the screens with Graham climbing the beanstalk. This is an extremely difficult task in RTA runs.


Timestamp MD5 Size Filename
19900101000000 4771062c7f64bf64c185178613fd665a 39424 AGI
19900101000000 d83459a8643dfc67b4629ec4afe64e13 8192 AGIDATA.OVL
19900101000000 e34849e963efdcc942b67ee9bf5c1533 1024 CGA_GRAF.OVL
19900101000000 714c88fa15b8327c585b86f3e619b068 1024 EGA_GRAF.OVL
19900101000000 f3d4c66e195491aa759b7c5ef996488b 3072 HGC_FONT
19900101000000 8eb68e541e8ea93da96c7fc4cfde7f3f 1536 HGC_GRAF.OVL
19900101000000 a8f5aabf72ed3d4165038275faf8b527 1024 HGC_OBJS.OVL
19900101000000 119949f12a5fc14a082794350c19118b 512 IBM_OBJS.OVL
19900101000000 4488067df5a7201e34ee3b01252e9860 512 JR_GRAF.OVL
19900101000000 f579e8fb39209a321d575ebdc5f79014 3121 KQ1.COM
19900101000000 10ad66e2ecbd66951534a50aedcd0128 315 LOGDIR
19900101000000 6eca02fa540337308529ff13e9e764aa 331 OBJECT
19900101000000 d468936618bed024ea453a315aba1958 255 PICDIR
19900101000000 cf37ab2f6af09afee3598b92c9a42983 144 SNDDIR
19900101000000 df5f5263d61e250495c249002c6210a1 512 VG_GRAF.OVL
19900101000000 ac7048eceb628c07f452ecd1662d7b3d 432 VIEWDIR
19900101000000 8ec91effac02ba476f823f065ca10172 48472 VOL.0
19900101000000 77c3be070fc9bf9c69952ed56821efe1 200630 VOL.1
19900101000000 b33d0a9938c095da1a69b5ee3c9209d4 90891 VOL.2
19900101000000 50e00d15fa3e25b512c19608119111cf 3144 WORDS.TOK

EDIT: I realized that typing "fast" to change the game-speed is actually faster than using the menu. Unfortunately this happens at the very beginning of the run. This required a complete redo of the run.

Here is a link to the new movie file. Someone with the power, please update the submission.

Notes on the new run: I decided to go ahead and cut the sound from the castle door opening sequence to save the time. It is restored immediately after entering the castle.

The only other major (which are actually fairly minor) differences are as follows:

  • An extra screen transition was needed to alter RNG and spawn the bird.
  • Slight movment variations occurred throughout the run due to the change in how speed was altered and way the game processes movement.
  • The position of the Giant's nap changed.

The above encodes are of the new movie file.

fsvgm777: Replaced movie file with an improvement of 166 frames.

feos: Accepting to Moons.

fsvgm777: Processing.

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