Tool-assisted game movies
When human skills are just not enough

Submission #6177: Soig's Genesis Contra: Hard Corps in 14:01.73

Console: Sega Genesis
Game name: Contra: Hard Corps
Game version: JPN
ROM filename: Contra - The Hard Corps (J) [!].bin
Emulator: Gens 11b
Movie length: 14:01.73
FrameCount: 50439
Re-record count: 8365
Author's real name: 陈立杰
Author's nickname: Soig
Submitter: Soig
Submitted at: 2018-12-04 15:54:25
Text last edited at: 2018-12-09 14:09:07
Text last edited by: feos
Download: Download (4668 bytes)
Status: published
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Author's comments and explanations:

(Link to video)
Encode on chinese site: https://www.bilibili.com/video/av37439591/

Time is about 14:01.73 under modern fps. About 14:00.65 under past fps.


  • Choose a fastest route except secret ending
  • One player in a multiplayer game
  • Takes damage to save time
  • Luck manipulation

About game

Contra: Hard Corps was the first game in the series to be exclusively released on a non-Nintendo console. The game took a lot of elements from previous installments and spiced them up with even more dynamic combat, different playable characters, nonlinear plot and about twice the amount of boss fights.

J version choosed, because it allows player to take damage without dying. Fang is always the best character due to his strongest D gun. It takes 30 damage per frame, which is same as a bomb. Game balance that weapon by taking 90 frames to charge that weapon. But if you choose B, shoot, change to D, then you will get charged D directly. That helps a lot to save time.

ONE player is faster than two. Because the damage would be decreased in multiple mode. If you want to learn every weapon's damage in different mode, you can see it here.

About improvement

  • Compared to TASv2 (adelikat ver.)
Because my TASv3 is slower than v2 before Dr. fight, I compare to adelikat's one this time. (Because I didn't know to use RAM watch when I did v2. I was a new comer at that time. >.<)
And it's same as secret ending run before boss fight in stage 4.
  • Stage 1: 17 frames saved.
8 frames saved before the collapsed building. By better luck manipulation on the poles.
Most of others come from beating the huge boss faster.
  • Stage 2: 1 frame lost.
  • Stage 4: 55 frames saved.
Faster boss fight.
  • Stage 5: 197 frames saved.
Faster boss fight.
  • Stage 6: 0 frame saved.
Because only dialogue here.
  • Stage 12: 407 frames saved.
41 frames saved against TASv3.
Faster boss fight.

  • Total: 675 frames ahead.




  • 选择除了隐藏结局外最快的路线
  • 单人模式
  • 为了节省时间而受伤
  • 运气控制






  • 跟TASv2(adelikat的版本)进行比较
  • 第1关: 超越17帧。
  • 第2关: 丢失1帧。
  • 第4关: 超越55帧。
  • 第5关: 超越197帧。
  • 第6关: 0帧。
  • 第12关: 超越407帧。

  • 总共提升: 675帧。

Nach: Not much feedback on this one. However it seems to improve on some flaws of the previous. Accepting to Moons.

feos: While Bomberman is still being figured out, publishing.

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