Submission #6196: Geesk's NES Teenage Mutant Ninja Turtles III: The Manhattan Project in 29:39.64

Nintendo Entertainment System
baseline
FCEUX 2.2.3
106954
60.0988138974405
54937
Unknown
Teenage Mutant Ninja Turtles III:The Manhattan Project (U).nes
Submitted by Geesk on 12/19/2018 8:27:11 PM
Submission Comments

Method description

  • 2 players(1 control 2)
  • Make players die to achieve some goals
  • Manage luck

Game objectives

  • Complete the game as soon as possible without restriction

Detail explanation

  • 1.In some cases,when the character moves,it will bring some lag frames,which can be avoided by stopping the continuous movement.
  • 2.Only three (and five) enemies of the same kind appeared at the same time.after knocking down the enemy's explosive effect,the enemy will reappear until the end.
  • 3.The position of the role will affect the location of the enemy,but the number of enemy soldiers is the same.therefore,by trying different mobile routes,can indirectly control the position of the enemy,and then get better luck or tactics.
  • 4.Raph's killing efficiency is the highest of the four roles,so he has to be on the stage all the time.
  • 5.There are more enemies in a two-player game,so choose to kill 1P or 2P to reduce the number of enemies(boss HP).
  • 6.Although Mike and Don are the most efficient fighters in the boss battle.but keep Raph in the game,Don's three AB attacks will be more efficient than Mike,so i gave up Mike.
  • 7.Boss has "super armor" time when attacking,such as stage 1 collision,stage 3 chain attack and so on, but there are exceptions.
  • 8.Stage 7's snapping turtle can use its arrow legs (jump B) to trigger it to raise its shield,so that Don's AB can hit three times and interrupt its jump bite to hit three times as well.
  • 9.When super shredder releases lightning bolt attacks, Mike's AB can hit three times, and it also brings some lag frames, but faster.

feos: Judging!
feos: Trimmed 43 blank frames from the movie.
feos: I did an extra comparison and here what I got:
In 2 levels this run loses a bit of time to existing movies, but overall the level of play is significantly better. I can assume that time was lost due to character choice. Since this game is RNG heavy and also involves planning out the score (which gives extra lives that players can borrow from each other), redoing a single level would invalidate most of the future events. So implementing those known improvements would require redoing the whole run.
Nowhere does this movie look sloppy, the author does their best with their character choice, so I believe this movie is worth publishing as a considerable improvement. I also encourage the author to improve it even further through testing various character choices available upon turtle death and probably manipulating the bosses better. Accepting to Moons over [983] NES Teenage Mutant Ninja Turtles III: The Manhattan Project "2 players" by Xipo in 30:30.87.
Dacicus: Processing...
Last Edited by on 1/1/2022 6:13 PM
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