TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6211: Fortranm's Coleco Donkey Kong in 00:44.19

Console: ColecoVision
Game name: Donkey Kong
Game version: unknown
ROM filename: Donkey Kong (1982) (Nintendo).rom
Branch:
Emulator: Bizhawk 2.3.0
Movie length: 00:44.19
FrameCount: 2648
Re-record count: 3502
Author's real name: Fort Ranm
Author's nickname: Fortranm
Submitter: Fortranm
Submitted at: 2018-12-29 23:24:00
Text last edited at: 2019-01-07 22:51:47
Text last edited by: Spikestuff
Download: Download (2171 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

(Link to video)

Donkey Kong was the pack-in game included with each ColecoVision sold, before it became one of the launch titles of NES. Just like in the original NES release, the Conveyor Belt stage is omitted. Just like in the US Arcade release, the order of the stages does not follow that of the original JP Arcade release. This movie complete all 3 unique stages once.

Unsurprisingly, there is a glitch that allows you to break the Ramp stage in this version as well. Another glitch allows you to climb the ladders at a much faster pace by quickly releasing the joystick on a ladder and starting climbing again.

It's noteworthy that the glitch in the Ramp stage is fixed on the Coleco Adam release, and hence I think this version deserves a run of its own although the Adam release includes the Conveyor Belt stage.

Merry late Christmas and happy early New Year!


feos: The game manual seems to be blatantly lying. I found room counter that resets after 5 rooms ($7053) and some counter that increases every time the rooms counter resets. ($70A6). That counter seems to initially store the difficulty you've chosen (4 in this run). But despite of having played through 11 rooms, I failed to find any trace of increasing difficulty. Everything remains the same, only random behavior of enemies changes, and the speedy ladder climb timing slightly changes. Well, lag too. None of that looks like internally defined difficulty really.

The rooms go 1, 2, 3, 2, 3, and then loop. There are only 3 unique rooms in this game, and the movie completes them all. There's nothing new to see in this game after the movie ends. Accepting to Vault.

Spikestuff: Yes.


Similar submissions (by title and categories where applicable):