Submission #6279: aiqiyou & J.Y's NES Moai-kun in 12:56.44

Nintendo Entertainment System
baseline
(Submitted: Moai-kun (J) JPN)
FCEUX 2.2.2
46663
60.0988138974405
129644
Unknown
Submitted by aiqiyou on 2/25/2019 4:53 AM
Submission Comments
Improved our old movie by 51 frames. Used a new technique and some new routes have been improved.The improvement started at stage 49.
Stage 49: Used new route saved 3 frames.
Stage 50: The bomb exploded two frames ahead of schedule, saved 2 frames.
Stage 51: Used a new technique, Characters won't tumble on springs. At 42420 frames, 'hurt' memory value was 116, if it falls to the ground at this time, characters will tumble, but not on springs. Saved 28 frames.
Stage 52: The bomb exploded 1 frame ahead of schedule, saved 1 frame.
Stage 53:1 lag was saved by suspension, saved 1 frame.
Stage 54: Used new route, saved 16 frames. This is an oversight in our previous work.
Stage 55 and 56 haven't changed at all.
Total time saved: 51 frames.

ThunderAxe31: Judging.
ThunderAxe31: Accepting as improvement of the current publication.
feos: Pub.
Last Edited by adelikat on 10/31/2023 2:50 AM
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