TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6279: aiqiyou & J.Y's NES Moai-kun in 12:56.44

Console: Nintendo Entertainment System
Game name: Moai-kun
Game version: JPN
ROM filename: Moai-kun (J)
Branch:
Emulator: FCEUX 2.2.2
Movie length: 12:56.44
FrameCount: 46663
Re-record count: 129644
Author's real name: 赵超越 & 程嘉军
Author's nickname: aiqiyou & J.Y
Submitter: aiqiyou
Submitted at: 2019-02-25 04:53:37
Text last edited at: 2019-03-01 16:52:05
Text last edited by: feos
Download: Download (9396 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

(Link to video)

Improved our old movie by 51 frames. Used a new technique and some new routes have been improved.The improvement started at stage 49.

Stage 49: Used new route saved 3 frames.

Stage 50: The bomb exploded two frames ahead of schedule, saved 2 frames.

Stage 51: Used a new technique, Characters won't tumble on springs. At 42420 frames, 'hurt' memory value was 116, if it falls to the ground at this time, characters will tumble, but not on springs. Saved 28 frames.

Stage 52: The bomb exploded 1 frame ahead of schedule, saved 1 frame.

Stage 53:1 lag was saved by suspension, saved 1 frame.

Stage 54: Used new route, saved 16 frames. This is an oversight in our previous work.

Stage 55 and 56 haven't changed at all.

Total time saved: 51 frames.


ThunderAxe31: Judging.

ThunderAxe31: Accepting as improvement of the current publication.

feos: Pub.


Similar submissions (by title and categories where applicable):