TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6291: Soig's NES Contra "pacifist" in 08:53.46

Console: Nintendo Entertainment System
Game name: Contra
Game version: JPN
ROM filename: Gryzor (J).nes
Branch: pacifist
Emulator: FCEUX 2.2.3
Movie length: 08:53.46
FrameCount: 32060
Re-record count: 33227
Author's real name: 陈立杰
Author's nickname: Soig
Submitter: Soig
Submitted at: 2019-03-08 09:51:30
Text last edited at: 2019-03-19 09:35:23
Text last edited by: Masterjun
Download: Download (7128 bytes)
Status: judging underway
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Author's comments and explanations:

(Link to video)
Encode on bilibili: https://www.bilibili.com/video/av44510563/

I've waited for half a month. Finally, Mars's has been published...

This movie improved 121 frames.

Summary

  • Pacifist (Do not kill an enemy which can be avoided)
  • 2 players run
  • Uses death to save time
  • Luck manipulation

About improvement

  • Area 3: 11 frames ahead.
    • Before boss appears, I saved 2 frames. 2 jumps saved 1 frame each time. But area 3's and area 5's bosses appear in every 8 frames (8 framerule). And Mars608 used full framerule in previous run. So I used a pause in area 2. It cost 2 frames to instead of 2 lags. So the 2 frames saved.
    • Better boss fight. And 11 lags avoided.
  • Area 4: 1 frames ahead.
It's saved in boss fight.
  • Area 5: 52 frames ahead.
Died earlier at 2nd tank. And P1 rebirth when he can shoot boss.
  • Area 6: 2 frames lost.
Due to 2 more pause. But I win 2 frames by the better Y subpixel.
  • Area 7: 1 frame lost.
To wait P2's death. But better Y subpixel and fewer pause saves some time.
  • Area 8: 60 frames ahead.
Because 2 players don't have S gun. Bosses have lower HP.
B站链接:https://www.bilibili.com/video/av44510563/

本录像提升121帧。

摘要

  • 和平主义(不杀死任何一个可以避免的敌人)
  • 双人
  • 利用死亡节约时间
  • 运气操控

关于提升

  • 第3关: 提升11帧。
    • 关口出现之前提升2帧。有两次跳跃,每次快了1帧。但第3关和第5关的关口的出现时间相隔8帧(8帧规则),而且Mars608把8帧规则用满了,所以我在第2关用了暂停,即2帧游戏内时间替代2帧实际时间。所以第3关关口提前2帧出现。
    • 更好的boss杀,避免了11帧lag。
  • 第4关:提升1帧。
在关口的地方提升。
  • 第5关:提升52帧。
在第2个坦克那里早死。在关口能挨打的一开始复活1P,让他贴脸输出。
  • 第6关:落后2帧。
因为多了2次暂停。但同时我也追回了2帧因为更好的Y坐标小值。
  • 第7关:落后1帧。
为了让2P来得及撞子弹送死。但更好的Y坐标小值和更少的暂停为我追回了一些时间。
  • 第8关:提升60帧。
由于两个人都没有S枪,因此两个关口的血量都变低了。


Masterjun: Judging.

Masterjun: Waiting half a month before accepting, in case someone improves this submission.


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