Submission #6293: DrD2k9, Zekna & Randil's NES Shadowgate in 04:17.09

Nintendo Entertainment System
game end glitch
(Submitted: Shadowgate (U) [!].nes USA)
BizHawk 2.3.1
15451
60.0988138974405
4508
Unknown
Submitted by DrD2k9 on 3/10/2019 2:59 AM
Submission Comments

NES Shadowgate

This is an VERY small (5 frame) improvement to the current published run. The only change is Killing yourself with the hammer is slightly faster than using the spear. This saves having to move the cursor down an extra space to select the spear and a couple inputs getting back to 'SELF' to do the deed.
In addition to the above, other minor improvements were made in movement further optimizing certain rooms. This userfile is the fastest current run of this game.
I don't feel an encode is necessary as this submission is nearly identical to the current publication. I suppose I can add one if the community wants.
I realize this is a minuscule improvement, but it is still a gameplay improvement.

Other thoughts

  • This run does not sync on BizHawk. To get it to sync there requires adding 7 frames back in due to lag differences between the emulators. If it is determined that this run is publication worthy, but the judge/staff prefers the more accurate BizHawk run; here it is.
  • Technically the last necessary input to beat the game occurs at frame 13420 13402 of the .bk2 file. This submission includes extra inputs necessary to progress through the story/epilogue, but the game is beaten at 13420 13402. For publication purposes should that time be used or the final frame of epilogue input(15468) 15450?

Recommended Screenshots

Frame 8191, 8284, or 8301

Masterjun: Judging.
Masterjun: Replaced file with an 18 frame improvement from the original submission.
Masterjun: Accepted to Moons as an improvement to the previous run.
Spikestuff: Publishing.
Last Edited by adelikat on 10/31/2023 3:11 AM
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