TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6307: Taechuk's DS Tetris Party Deluxe "sprint" in 00:43.04

Console: Nintendo DS
Game name: Tetris Party Deluxe
Game version: Europe
ROM filename: 5188 Tetris Party Deluxe (EU)(M5).nds
Branch: sprint
Emulator: DeSmuME 0.9.9
Movie length: 00:43.04
FrameCount: 2575
Re-record count: 1473
Author's real name:
Author's nickname: Taechuk
Submitter: Taechuk
Submitted at: 2019-03-21 23:41:46
Text last edited at: 2019-03-31 06:12:54
Text last edited by: Spikestuff
Download: Download (1326 bytes)
Status: published
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Author's comments and explanations:
Tetris Party Deluxe is a Tetris game for the Nintendo DS, which has many modes like Marathon, Sprint (this movie's mode), Shadows and many more. Sprint mode asks you to clear 40 lines as fast as possible, which this TAS does with an In-Game Time of 23.16.


(Link to video)

Game objectives

  • Emulator used: DeSmuME 0.9.9
  • Aims for lowest In-Game Time
  • Bus-Level Timing On
  • Plays Tetris fast, I mean, it's a TAS, it has to.

Comments

Tetris Party Deluxe runs at 30fps during a Tetris game, and uses modern Tetris mechanics, like SRS and the 7 piece bag (or whatever it's called). Sometimes, rotating a piece early makes it appear 1 frame sooner, which I used a few times during this TAS.

The European version was used because 1- I accidentally got it instead of the US version and 2- There isn't the ESRB screen when booting, making this 1-2 seconds faster.

I could have finished the run with a perfect clear, however I would have needed to clear a single line first, which would have been overall 6 frames (3 frames at 30 fps) slower. So I just dropped the S-piece.

After testing multiple sequences, even attempting building 9-0, this was the fastest way to build I found, which is 6-3. This allows me to drop the I-pieces really fast.

I'm not sure if I missed any optimisation while moving pieces, but I'm sure there is a way to end on a Tetris perfect clear. I think it could probably go under 23 seconds.

<You may also suggest screenshots.>
Any frame between 1075-1099, when "READY?" is shown.


Memory: Judging

Memory: Gameplay optimization appears solid. There are some minor menu improvements possible, but they impact RNG, meaning such improvements cannot be synced with the existing movie.

The gameplay is standard superhuman Tetris fare and people seemed to enjoy it enough.

The mode appears to be completely separate from all other modes, rendering it an acceptable goal.

Accepting to Moons.

Spikestuff: Publishing.


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