TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6368: J.Y, aiqiyou & fcxiaopengyou's NES Kyatto Ninden Teyandee in 08:39.53

Console: Nintendo Entertainment System
Game name: Kyatto Ninden Teyandee
Game version: JPN
ROM filename: Kyatto Ninden Teyandee (J) [!].nes
Branch:
Emulator: FCEUX 2.2.2
Movie length: 08:39.53
FrameCount: 31223
Re-record count: 46584
Author's real name: 程嘉军, 赵超越 & 向学
Author's nickname: J.Y, aiqiyou & fcxiaopengyou
Submitter: fcxiaopengyou
Submitted at: 2019-04-18 15:00:30
Text last edited at: 2019-04-22 17:38:27
Text last edited by: ThunderAxe31
Download: Download (6245 bytes)
Status: judging underway
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

(Link to video)

Goals

  • Emulator used: FCEUX 2.2.3
  • Aims for fastest real-time
  • Using one glitch

Summary

After our efforts, we have increased 1029 frames over previous record.

Game Mechanism

  • Minimize role switching, but every role switching is necessary.
  • Ordinary attacks at the beginning of each stage cause the character to move to the right instead of falling vertically.
  • In addition to the second boss, every boss can be second kill by default roles.

Technology

  • glitch
In dirt, by switching the character, can into the wall to achieve quick results.

Instructions of Stages

The following table lists the number of frames saved per level and the change in the total number of frames:
Stage Save frames Total saved
1 None None
2 3 3
3 100 103
4 None 103
5 519 622
6 13 635
7 17 652
8 48 700
9 4 704
10 270 974
11 55 1029

  • Stage1: No improvement.
  • Stage2: Detail treatment.
  • Stage3: Across the wall by our new glitch saved some time. Change the original route of customs clearance, makes us can get through the wall and catch the second "忍". This way we don't need to waste time returning to the first position of "忍".
  • Stage4: No improvement.
  • Stage5: Also used the glitch to get through the wall.
  • Stage6: Detail treatment.
  • Stage7: The previous movie slowed down at the beginning when pressing B, we slightly improved here.
  • Stage8: Also used the glitch to get through the wall. We also optimized the details when we get the first "忍".
  • Stage9: Detail treatment.
  • Stage10: The last time we used the glitch to get through the wall. Also we saved time in water.
  • Stage11: After the second time we get "忍", we used skill to keep the character fly forward after hurt by the electric.

Screenshot suggestions

In frame 30701 or 26688.

Special thanks

klmz and mtvf1 to put forward the proposal on detail.


ThunderAxe31: Judging.


Similar submissions (by title and categories where applicable):