Tool-assisted game movies
When human skills are just not enough

Submission #6399: Spikestuff's A2600 Montezuma's Revenge in 02:49.44

Console: Atari 2600
Game name: Montezuma's Revenge
Game version: USA
ROM filename: Montezuma's Revenge - Starring Panama Joe (1983) (Parker Bros).a26
Emulator: BizHawk 2.3.1
Movie length: 02:49.44
FrameCount: 10153
Re-record count: 5231
Author's real name: Adam Stamatakos
Author's nickname: Spikestuff
Submitter: Spikestuff
Submitted at: 2019-05-24 02:31:15
Text last edited at: 2019-06-23 09:24:55
Text last edited by: fsvgm777
Download: Download (2207 bytes)
Status: published
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Author's comments and explanations:
This is the second TAS I was told to submit whilst another of the same movie was on the bench.

Welcome to this game, featuring repetition but only 3 levels worth of content.
Tonight we watch Panama Joe explore the deep ruins to find the treasure within.

(Link to video)

The Treasure

  • BizHawk 2.3.1
  • Death to Save Time
  • Walk 500 miles
  • Walk 500 more
  • To fall down at your door
  • Da, da, da

Improvement Note

This is an improvement of 666 frames over the previous submission by Lobsterzelda.
Additionally this is an improvement over the userfile for that submission by 128 frames.

No, you cannot make that jump.

No, you cannot go sooner with this input.

No, you cannot go sooner and have a jump to save your life.

The Death Abuse

Immediately greeted to the game, Panama Joe decides to walk off from a short hight and die... they do this 3 times.
Panama Joe is also unable to hold onto a beam instantly falling from that short height and dying.
Panama Joe decided that their true stride is from the height amongst the stars, after surviving the rope and beam decides to walk off from a higher height and well... dies.
Panama Joe ignores the 'Bridge Out' sign and fell into lava.
Panama Joe's life choices ultimately ends them up back at their starting location of that room and being able to quickly move back into the previous.

Do you waste time collecting the treasure?

Surprisingly, No thanks to keeping track of 0x69 which keeps track on how long you're in that room for, and being safely planted on that ground before the drop. (Yes, I did throw a no input version to see if anything happens, no time is gained)

Any levels that improve the input by a few frames immediately get negated by the next level.

Level 2 had an 8 frame improvement which I proceeded to lose in level 3 for example, thanks to cycles.


No. 3 Areas, the 3rd area repeats ad infinitum.

Special Thanks.

DrD2k9 for investigating my input, finding improvements that became instantly negated and having THE SPECIAL EYES.

feos: Nice job optimizing this game. Level 3 input synced after I copied it to play once again, only the jump over the first skull had to be adjusted, so level 3 is indeed repeating. The game doesn't offer much entertaining gameplay, and the movie got uncertain feedback, so accepting to Vault.

fsvgm777: Published.

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