Game objectives: Beat Dark Falz and become Queen of Algol
- Emulator used: Bizhawk 2.3.2
- Aims for fastest possible completion
- Manipulates luck
The Phantasy Star series has enormous nostalgia value for me, and I wanted to try something a little heftier for my 2nd TAS, so here we are. I watched the previous TAS by nfq and was so impressed with the cleverness of the routing. Much of that routing remains unchanged here, but two key changes helped to bring the time under 2 hours.
Why the Japanese ROM?
- Better sound
- Less text
- The cake (price) is (not) a lie
Notable route changes
- Additional meseta gathered in Casba cave allows earlier Laser Gun purchase and eliminates some meseta farming
- Experience lost from meseta farming is recuperated later from the more efficient Evildeads
- Experience farming is now done in Bortevo cave to avoid lengthy battle screen transitions
- A few other minor differences (e.g., skipping the 10 meseta chest in Odin's cave)
Gameplay changes
- Heavy use of the magical Pause button to manipulate luck
- Luck manipulation allows for semi-reliable control over: enemy selection, enemy numbers, turn order, which characters and enemies get hit, and damage rolls
Route information
- Iron Sword
- Roadpass and Passport
- Myau
- Odin
- Dungeon Key
- Cake
- Governor
- Noah
- Luveno
- Polymaterial
- Hapsby
- Luveno - get Spaceship
- Uzo - top left house
- Casba - right house above shops
- Hovercraft
- Flute
- Laser Gun
- Tarzimal cave
- Light sabers
- Meseta farm BARBRIAN
- Blue dragon
- Magic lamp
- Silver claw
- Experience grind EVILDEAD
- Doctor Mad
- Sell gear
- Ice Digger
- Eclipse torch
- Titan
- Laerma tree
- Ceramic shields and Zirconian armors
- Robotcop
- Darmor
- Light saber
- Gold Dragon
- Shadow
- Lassic
- Dark Falz
- Become Queen
Glitches and Notes
There are no bugs that I know of. Considering the inventory glitches in the later games in the series, I'm surprised. There IS, however, a bug in the Phantasy Star Collection GBA version of Phantasy Star. I read a lot of old forum posts talking about how, at certain character levels, a certain monster would always miss. But after some investigation, I found that the bug is a little more interesting than that. It seems that the variance in damage rolls is broken, and as a result, with the right defense values, you are guaranteed to dodge. I made a table that illustrates. Ultimately, I suspect this bug isn't all that useful for a TAS, but I wanted to document it here for posterity.
If anyone's interested, I also took a bunch of notes while making the TAS and looking into disassemblies of the ROM.
Masterjun: Judging.
Masterjun: Replaced movie file with one that has additional input to actually reach the credits.
Masterjun: Accepted to Vault as an improvement to the previous run.
Stovent: Processing...