Tool-assisted game movies
When human skills are just not enough

Submission #6493: Alyosha's NES Paperboy in 11:19.76

Console: Nintendo Entertainment System
Game name: Paperboy
Game version: USA
ROM filename: paperboy.nes
Emulator: BizHawk 2.3.2
Movie length: 11:19.76
FrameCount: 40853
Re-record count: 16858
Author's real name: David M.
Author's nickname: Alyosha
Submitter: Alyosha
Submitted at: 2019-08-23 15:23:57
Text last edited at: 2019-09-03 20:40:37
Text last edited by: Memory
Download: Download (11391 bytes)
Status: judging underway
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Author's comments and explanations:
Paperboy is a unique game where your goal is to deliver papers to customers for one week. Each day adds more and more difficult obstacles. This run follows the same rules as Randil's original run, getting perfect deliveries on each day and then completing the obstacle course on Sunday.

(Link to video)

Uses NesHawk on BizHawk version 2.3.2


There are two main improvements over Randil's run. One is crashing against motorcycles to end stages early, and the other is lag management (although possibly Rnadil wasn't concerned with lag since he tried to be more varied and entertaining.)

Emulation differences

Power on timing

The original run of this game has a house distribution that as far as I can tell is not achievable on console from a clean power on state (or even a first frame reset as that run has.) The reason for this is that FCEUX adds an extra power up frame that is not representative of an actual NES. This was my main motivation for making this run.


This game uses the DMC channel for various sound effects. Car horns, dog barks, crashes, and broken windows all produce DMC channel effects. Whenever the DMC channel is used, there is the possibility of the DMC hardware glitch being encountered. In order to give a higher chance of console verification, I avoided all of these effects whenever possible, except for car horns which are unavoidable. FCEUX does not emulate the DMC glitch.

Optimal route

As demonstrated by CLChambers00, this is not the fastest possible route. A faster route (basically a less laggy one with better motorcycle hits) is possible from a restart, but not from power on. This run is about 200 frames slower then that one.

Memory: Judging

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