Game objectives
- Emulator used: BizHawk-2.3.2
- Aims for fastest time
- Heavy glitch abuse
- Uses death to save time
- Takes damage to save time
Comments
One of my very first console game, came in the nes tmnt package. I remember having good time playing it before water section....then...the nightmare began...even years and years later in never pass this part...
Stage by stage comments
Many of the tricks demonstrated in this movie can be found at the TMNT Game Resources page.(thanks to Adelikat)
(take not that before i reach water section, lag reduction was kinda sacrificed (the story of ~6 frames) for sake of "adress1" counter
Area 1
Switch turtle at this moment is faster.
Take damage on Bebop to reach 50% health for the extra damage boost.
You can kill the up and down guy faster is a problem, you will encounter the frog mid-boss(3 hits) instead of chainsaw guy(2hits).
Keep jump button press before landing allow you to downward attack while sliding.
Bye Rocksteady.
Area 2
Lag management.
I try all sort of strats to kill the last bee sooner to avoid jumping, but failed.
Manipulate Y sub for optimal jump/dodge (don't hurt plateform).
Water section : Man… Oh man… TODO
Area 3
Another wall i hit and make me redo from scratch number of times…"the homing head fire spitting Walking guy"
"adress1" must be on… TODO
Lag management
Kill the first human torch guy will change the ennemy set, good thing at beginning since you gain tons of lag frames, but become a nightmare after to deal with...
Take damage on mechaturtles for low health damage boost.
Area 4
Did i say lag management?
Doing floating weapon glitch here give you the little pixel you need to pass the second pit.
The sewer is a big lagging place so it was hard to optimize. I try my best to avoid lag.
Scrolls route is not faster overall, even if damage boost bug is damn usefull (you will be 2~3 seconds behind after technodrome).
Area 5
Technodrome guardian : TODO
Area 6
TODO
thanks TODO
Maru: Judging.
Maru: Great improvements. Accepting as an improvement to the published run.
fsvgm777: Processing.