Tool-assisted game movies
When human skills are just not enough

Submission #6554: Ninja-kun's FDS Big Challenge! Go! Go! Bowling "Perfect games" in 32:03.88

Console: Famicom Disk System
Game name: Big Challenge! Go! Go! Bowling
Game version: JPN
ROM filename: Big Challenge! Go! Go! Bowling (Japan).fds
Branch: Perfect games
Emulator: BizHawk 2.3.2
Movie length: 32:03.88
FrameCount: 115623
Re-record count: 4548
Author's real name: 悠志
Author's nickname: Ninja-kun
Submitter: Ninja-kun
Submitted at: 2019-12-01 15:07:22
Text last edited at: 2019-12-08 03:34:36
Text last edited by: Ninja-kun
Download: Download (20230 bytes)
Status: decision: cancelled
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Author's comments and explanations:
This is a bowling game, a player will be challenged by 8 famous bowling players and need to beat them under various rules. They promised to give big money after the player win all of the games. The opponents have various characteristics, some of them are very powerful and some are very technical, etc. The player can control the ball by setting up an initial position, hook or slice, power and directions. the power is most important to take a strike in all frames.

In this play I took a strike in all frames in all games and try to aim at fastest complete all.


NicoNico Douga - https://www.nicovideo.jp/watch/sm36025960

(Link to video)


The last frame - 115,623

Time (last input) - 32:03.88

Rerecording count - 4,548

As I mentioned above, to take a strike, the power is the most important factor. Each game has a characteristic e.g. a balls is easily sliced, a condition of a lane is bad, etc. Actually you can take a strike with full power, straight ball in 50% of the games, and with slightly sliced ball in the rest. The power and direction is decided by the timing you pushed the button, and the timing is slightly severe, so manually it's difficult to take a perfect game I believe. As this game is very old one, even if you take a strike >3 times it is shown as "Turkey" every time... it can't be four-bagger, six pack, etc...

Other comments

From speedrun viewpoint, we can improve more by having more effective movement for opponents. In this movie I pushed the button as quickly as possible but if I delay the button and get faster result in opponent move, it must be the possible improvement. If opponents take a strike in every frames as well, it can be faster even though they say something like "Yeah" after that.

Masterjun: Judging.

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