Tool-assisted game movies
When human skills are just not enough

Submission #6563: Glink_TeamPocket's SNES S.O.S in 04:40.75

Console: Super NES
Game name: S.O.S
Game version: JPN
ROM filename: Septentrion_J.smc
Emulator: Snes9X v1.55
Movie length: 04:40.75
FrameCount: 16873
Re-record count: 740
Author's real name: ciocca vincent
Author's nickname: Glink_TeamPocket
Submitter: Glink_TeamPocket
Submitted at: 2019-12-11 12:43:18
Text last edited at: 2020-01-07 08:33:28
Text last edited by: feos
Download: Download (1441 bytes)
Status: decision: rejected
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
<The date is Tuesday, September 13th, 1921. It's a stormy night, and the luxury ocean liner "Lady Crithania" is about to be capsized by an enormous wave. Many of its crew and its 2300 passengers will be killed outright in the initial overturning; in the transfigured catastrophic ship environment, most of the remainder will be unable to locate, reach and secure a safe exit from the sinking ship before it floods entirely.>

Any% Bad Ending

  • Emulator used: <Snes9X v1.55>
  • <save your life>
  • <Another objective>
  • <And so on>


<Put here a longer explanation of your submission>

Stage by stage comments

<Put the name of the first stage here>

<Explain the first stage here>

<Put the name of the second stage here>

<Explain the second stage here>

<And so on>

Other comments

<Explain here things the audience would probably like to see> <Explain also things that could be improved in your movie> <You may also suggest screenshots.>

feos: I checked and confirmed that this submission, while beating an existing record, is still quite sloppily executed. Actions aren't done on the first possible frame, even where precision is not hard to figure out and where nothing complicated happens. But I was unable to get the first ship rotation sooner than in this movie, so it virtually remained unbeaten for a little bit.

Then Spikestuff implemented the route from the RTA world record and combined it with the res of the current publication. That ended up being about 170 frames faster than this movie (which actually ends a few frames after the last necessary input).

In Vault we only care about completed records. And even though this movie is shorter than the published run, it's still rather sub-optimal, as shown by another completed record, than now belongs to Spikestuff, ruadath & DwainiumB. That record is still sub-optimal as noted by Spikestuff. So we'd expect any new submission of this game to beat this movie.


Similar submissions (by title and categories where applicable):